Balance · 9
The FP cost of the Nexus Relay was removed and it was made into a unique building.
building type and fp costThe Levinium Ingot recipe cost was reduced from 15 to 10 Mercury.
recipe costThe Factory's FP cost was reduced from 7 to 5.
fp costThe permit cost of both Extractor Pods was reduced.
permit costThe Mercury recipe cost was reduced from 40 to 20 Brine Water.
recipe costThe Extractor Pod and Liquid Extractor Pod are now unlocked through separate permits.
unlock requirementThe Extractor Pod permit is now unlocked earlier in progression.
permit progressionThe number of drone routes available at the Shuttle Landing Pad was increased from 4 to 8.
drone routeThe Chemical Factory's production speed was increased by 3x.
production speed
Content · 2
A new Extractor Pod mission was added.
missionThe Hyper Reactive Shield blueprint can now be found in Shipwrecks.
blueprint location
UI · 1
The description for Extractor Pods has been improved.
description
Fix · 10
Fixed an issue where the Black Box could not be stored.
storage bugFixed an issue where the Extractor Pod skill could be used in stations.
skill usage locationFixed an issue where drones could deliver resources slower than intended when assigned too many output routes.
drone delivery speedFixed an issue where the Miner Merchant would neither buy nor sell Silicate and Coal.
merchant tradingFixed an issue where the Isotopic Generator could break the Battery UI.
ui bugFixed an error that could occur after abandoning a Base containing an Extractor Bay.
error upon abandoning baseFixed an issue where the Equipment UI would obscure the menu tabs when too many pieces of equipment were equipped.
menu overlap bugFixed a GPU crash.
gpu crashFixed an issue where the game would revert to a small window on startup despite being set to Fullscreen.
startup window sizeFixed an issue where Extractor Pods would not always retain their current durability.
durability bug
General · 1
Added missing localization.
general

