Balance · 7
The Vulcan weapon has been adjusted to be a Blue rarity weapon.
weapon tierAI should now prioritize nearby targets more often.
ai target prioritizationPoison buildup is now faster, and poison deals damage properly when activated.
poison buildupDifficulty has been adjusted across the board, making Martyr a significant challenge even in the early game and Normal a tougher test of skill.
difficultyThe gravity shield adrenaline drain rate has been increased.
gravity shield adrenaline drain rateThe health of explosives has been lowered.
explosives healthEnemies killed by an adrenaline ability now drop 1 health stim, down from 3.
health stim drop
Content · 4
A new weapon, the Vox Dei, has been added to all gold crates.
new weaponMission briefings have received polish and updated content to better introduce players to game mechanics. New content has been added to level briefing screens, and focus issues have been fixed.
mission briefingWeapons now play a special sound when breaking on an enemy.
weapon breaking soundSeveral visual eye-candy changes have been added.
visual
Economy · 1
Sightless Sisters now drop their sickles.
item drop
Controls · 3
Various grabbable projectiles, including fireballs and Impaler shots, now become electrified when grabbed by the player.
projectile grabbingCoyote time has been added.
coyote timeVault fluidity and responsiveness have been improved.
vaulting
System · 3
Some particle effects have been optimized.
particle effectThe mantling system has been reworked to feel better, though it is still a work in progress.
mantling systemChanges have been made that should translate into notable performance improvements, with up to 90 FPS in some cases.
performance
UI · 1
The objective navigation marker should no longer feel obtuse or bounce around, significantly improving navigation.
objective navigation
Fix · 13
An issue causing the Gavel to miss often when aiming down sights has been fixed.
aiming down sightEnemy navigation has been improved, reducing the chance of players getting stuck or accidentally teleported.
enemy navigationDregs in the first tutorial no longer throw grenades.
grenade throwingEnemies that are burning to death will stand up less often now.
burning enemyEvery map has received multiple bug fixes, major and minor.
bug fixPlayer geometry has been improved, reducing the chance of players getting stuck or accidentally teleported.
player geometryAllied AI now spreads out more when following the player.
allied aiAn issue causing gravity glove input prompts to show the wrong icons has been fixed.
gravity glove input promptIssues that could cause the ADS state to persist between weapons have been fixed.
ads state persistenceRelic fragments and codex pickups can no longer be dropped by performing ADS while grabbing.
relic fragments and codex pickupThe "hide reminders" option should now work as intended.
"hide reminders" optionSettings menu issues have been fixed.
settings menuAn issue where dynamic music failed to reset under certain circumstances has been fixed.
dynamic music
Also in this patch1
An updated demo featuring requested changes and a new weapon is now available.
updated demo

