Balance · 2
Shield Emitters will now partially block Tetryons at Level 1, with Level 2 blocking 100% of the Tetryons.
defense effectivenessCrew base walk speed was increased to speed up the pace of the game.
movement speed
Content · 7
More animation variety was added to Crew portraits.
animation varietyThe visual for Crew shooting Roots is greatly improved.
visual effectThe look of the shields has been improved.
visual effectVO volume was increased on the beam down moment.
audio volumeHover sound on buildings and resources was slightly randomized.
audio effectUpdated recipes for Phasers and Tricoders were added.
recipeThe Tetryon Storm effect has been improved.
visual effect
Economy · 2
Shield Emitters now cost less to allow more coverage across the map.
crafting costRecipe limits on crafting buildings can now be set, respecting the total amount currently on the planet.
crafting mechanic
Controls · 2
The camera no longer rubber bands when an Exploration Point, Crew, or Building is selected and the mini-map is clicked.
camera behaviorHolding the Shift key while placing a building will allow players to place multiple buildings.; The left and right bracket keys can now be assigned as keys.
keybinding
System · 4
Crew will now eat food from the closest building.; Crew should do a better job of taking the closest shuttle when returning to the ship.
crew behaviorBloom at night has been dialed down.
visual bloomCrew should use walkways more, especially on diagonals.
crew pathingThe developers added the ability to disable the tutorial when starting a new game.
settings screen
UI · 11
Power, Water, and Compute values have been added to Needs info when mousing over buildings in the palette.
tooltipExploration Points will appear in the job list when crew are assigned.
job listData displayed on Crew when starting a new game is consistent and makes stats easier to compare.
save dataThe Tetryon Particles resource tooltip now shows its source.
tooltipThe 'Can't Work' notification over crew should appear over chatter dialogues.
notificationNotifications in the Tech Tree have been improved when a new tier is unlocked.
notificationPlayers can now edit a building's storage limits while it is still under construction.
menu layoutPlayers can now use the Crew Overview menu to assign Utility Crew to various jobs.
menu layoutA notification was added when injured Crew are at a Medical Facility and there is no staff assigned.
notificationPlayers can now assign Crew to jobs at buildings in the building list inside the Crew Overview screen.
menu layoutIcons in the Basic Laboratory have been cleaned up.
menu layout
Fix · 27
Fixed a rare issue where saves could break if an encounter spawns in a specific location.
save corruptionAn issue where the Grav Lift would disappear when Crew stood in place while hauling was fixed.
visual glitchThe coverage ring now appears on the Engineering Office after it is placed.
ui elementThe lacking resources icon should no longer appear incorrectly over Resonating Caves.
notificationFixed an issue where investigating the second source cave does not progress the objective.
quest blockerThe Shield Emitter Disabled notification will no longer trigger each time it is turned on.
notificationThe Crew repair icon will no longer persist if started when Crew is returning to the ship.
ui elementFixed an issue where Outposts and Crew from Daegus would sometimes appear on Kourou.
spawn bugFixed an issue with trees on Kourou where they were hiding underground.
collision bugWhen you disable DLSS, it should go back to the last AA setting you had selected.
settings screenJittery animations in Crew portraits have been fixed.; Fixed an issue where the purple rings would not disappear after discovering the source caves.
visual glitchFixed an issue where you couldn't complete the place Stabilizer objective on Daegus.
quest blockerBuilding deconstruction progress is properly preserved when loading a saved game.
save dataFixed an issue where Crew would leave a vehicle to go to a Shuttle Pad, then return to the vehicle to park it in the Vehicle Bay.
crew behaviorRaiders will no longer shoot at the feet of Crew.
combat behaviorThe bottom half of the Tetryon Schism VFX was updated to be visible.
visual effectA new fix was implemented for a progression blocker where progressing through the Caves of Neral would trigger a dialogue with placeholder text.
quest blockerBuilding unlock notifications will no longer appear incorrectly from planet to planet.
notificationFixed an issue where crew would leave a vehicle stranded to go eat food.; Fixed an issue where crew would sometimes ignore construction jobs.
crew behaviorCrew name changes will now refresh without having to close and re-open the Crew Overview screen.
menu layoutFixed an issue where Crew would sometimes get stuck at Tetryon Impact sites.
collision bugCrew should no longer have the same name.
crew generationFood Icons on the ship now have proper colors.
menu layoutFixed an issue where some Building tooltip hover and button click SFX weren't playing.
audio effectFixed an issue where some Exploration Points had a greater than 0% chance of completion before assigning Crew.
exploration pointThe Shield Emitter will now properly deconstruct and return resources.
building mechanicFixed a delay when using the select Crew explore command.
input lag
General · 1
More localized text has been added across the game.; General performance improvements have been made and various crashes were fixed.
general

