Balance · 6
Cly's Electroweb Dart is now limited to 3 uses per turn.
electroweb dart useThe Scout's Tactical Timing passive progression per tier was rebalanced from 20/40/60/80/100 to 30/40/50/65/80.
tactical timing passive progressionCly's Combat Jump is now limited to 1 use per turn.
combat jump useThe uses of the Astromech's Built-In Comlink ability were reduced to three per turn at maximum rank.
built-in comlink ability useThe uses of the Astromech's Self-Repair ability were reduced to twice per combat, with the healed amount set equal to the AP spent at 30%/45%/60%.
self-repair ability useScouts no longer gain Advantage from all attacks, but only from ranged and melee attacks.
advantage generation rule
Content · 1
A new Campaign Modifiers feature was added, allowing players to enable configurable options like Advantage generation, Injury and death rules, Assist Shots, and progression rates when starting a new campaign.
campaign modifier
Economy · 47
The Increased Market Inventory II cost was reduced from 2000 to 1000 Credits.
upgrade cost: increased market inventory iiThe Unlock Lounge cost was reduced from 3250 to 3000 Credits.
upgrade cost: unlock loungeThe Rifle Range II cost was reduced from 5500 to 1500 Credits.
upgrade cost: rifle range iiThe Rifle Range I cost was reduced from 3000 to 1500 Credits.
upgrade cost: rifle range iThe Persuasion I cost was reduced from 2500 to 2000 Credits.
upgrade cost: persuasion iThe Longarm Range II cost was reduced from 5500 to 2000 Credits.
upgrade cost: longarm range iiThe Repeater Overwatch III cost was reduced from 5500 to 2000 Credits.
upgrade cost: repeater overwatch iiiThe Increased Crew Quarters II cost was reduced from 600 to 0 Credits.
upgrade cost: increased crew quarters iiThe Core Influence II cost was reduced from 2500 to 1000 Credits.
upgrade cost: core influence iiThe Pistol Movement II cost was reduced from 3500 to 2000 Credits.
upgrade cost: pistol movement iiThe Focus Point I cost was reduced from 3500 to 2000 Credits.
upgrade cost: focus point iThe Mid Influence I cost was reduced from 2500 to 1000 Credits.
upgrade cost: mid influence iThe Teamwork Assist Damage II cost was reduced from 3000 to 2500 Credits.
upgrade cost: teamwork assist damage iiThe Longarm Critical Chance III cost was reduced from 6500 to 2000 Credits.
upgrade cost: longarm critical chance iiiThe Outer Influence I cost was reduced from 3000 to 1000 Credits.
upgrade cost: outer influence iThe Increased Crew Quarters I cost was reduced from 400 to 0 Credits.
upgrade cost: increased crew quarters iThe Increased Crew Quarters IV cost was reduced from 1000 to 0 Credits.
upgrade cost: increased crew quarters ivThe Focus Point III cost was reduced from 6500 to 2000 Credits.
upgrade cost: focus point iiiThe Focus Point II cost was reduced from 4750 to 2000 Credits.
upgrade cost: focus point iiThe Longarm Damage II cost was reduced from 5500 to 2500 Credits.
upgrade cost: longarm damage iiThe Pistol Movement III cost was reduced from 3500 to 2000 Credits.
upgrade cost: pistol movement iiiThe Combat Readiness I cost was reduced from 2500 to 2000 Credits.
upgrade cost: combat readiness iThe Repeater Overwatch II cost was reduced from 4000 to 2000 Credits.
upgrade cost: repeater overwatch iiThe Repeater Movement II cost was reduced from 4500 to 2000 Credits.
upgrade cost: repeater movement iiThe Rifle Damage III cost was reduced from 7000 to 2500 Credits.
upgrade cost: rifle damage iiiThe Longarm Critical Chance II cost was reduced from 4500 to 2000 Credits.
upgrade cost: longarm critical chance iiOperators will now always cost a flat 100 Credits to recruit regardless of roster expansion.
operator recruitment costThe Additional Utility Slot cost was reduced from 5000 to 4000 Credits.
upgrade cost: additional utility slotThe Cautionary Intel cost was reduced from 2000 to 1500 Credits.
upgrade cost: cautionary intelThe Pistol Critical Chance II cost was reduced from 5000 to 3000 Credits.
upgrade cost: pistol critical chance iiThe Medical Bed IV cost was reduced from 700 to 500 Credits.
upgrade cost: medical bed ivThe Pistol Damage II cost was reduced from 5500 to 2500 Credits.
upgrade cost: pistol damage iiThe Persuasion II cost was reduced from 2750 to 2000 Credits.
upgrade cost: persuasion iiThe Increased Crew Quarters III cost was reduced from 800 to 0 Credits.
upgrade cost: increased crew quarters iiiThe Combat Readiness III cost was reduced from 4000 to 2000 Credits.
upgrade cost: combat readiness iiiThe Additional Weapon Mod Slot cost was reduced from 4500 to 4000 Credits.
upgrade cost: additional weapon mod slotThe Increased Market Inventory I cost was reduced from 1250 to 1000 Credits.
upgrade cost: increased market inventory iThe Repeater Damage II cost was reduced from 5500 to 2500 Credits.
upgrade cost: repeater damage iiThe Combat Readiness II cost was reduced from 3250 to 2000 Credits.
upgrade cost: combat readiness iiThe Rifle Damage II cost was reduced from 5500 to 2500 Credits.
upgrade cost: rifle damage iiThe Improved Lounge cost was reduced from 2750 to 3000 Credits.
upgrade cost: improved loungeThe Mid Influence II cost was reduced from 3500 to 1000 Credits.
upgrade cost: mid influence iiThe Outer Influence II cost was reduced from 4500 to 1000 Credits.
upgrade cost: outer influence iiThe Core Influence I cost was reduced from 2000 to 1000 Credits.
upgrade cost: core influence iThe Expedited Delivery cost was reduced from 750 to 500 Credits.
upgrade cost: expedited deliveryThe Medical Bed III cost was reduced from 600 to 500 Credits.
upgrade cost: medical bed iiiThe Rifle Movement II cost was reduced from 4500 to 2000 Credits.
upgrade cost: rifle movement ii
Controls · 1
The Call For Backup ability can now be bound to a hotkey of your choice.
keybinding
System · 1
The Instant Death modifier allows Trick to be downed and injured once during any given mission before being killed on a second defeat.
injury behavior
UI · 11
Fixed an issue where player inputs were not registering on the Radial Menu.
radial menu input bugFixed an issue where the Rally UI would display when trying to target other abilities.
rally ui display bugIn Hybrid Mode, the Linear Ability Bar would automatically open if the Radial was moved off-screen.
hybrid mode linear ability bar behavior bugFixed an issue where the incorrect range value was listed for the Sabotage ability.
ability range value display bugFixed issue where the Linear Ability Bar would go missing after inspecting a unit.
linear ability bar disappearance bugBacta Stims now correctly preview the amount of health they restore.
health restore preview bugFixed an issue where the New Customizations Unlocked UI message would appear when no cosmetics were unlocked.
new customizations unlocked ui message bugFixed various issues with activating Overwatch and its UI.
overwatch activation ui bugFixed an issue with the visibility of some warnings in the Upgrade Facility when under construction.
upgrade facility warning visibility bugFixed an issue where Specializations appeared to be locked after selecting an Operator with limited Specialization options.
specializations lock ui display bugThe Tactical Mission complete screen now accurately reflects the outcome of the mission.
tactical mission complete screen accuracy bug
Fix · 80
Fixed an issue where rapidly switching between customization options in the Customization Facility would cause the preview to desynchronize.
customization preview desynchronization bugFixed an issue where the camera would shift to the wrong unit when rapidly switching between Operators.
camera shift target bugFixed an issue where Stun Resistance was applied in the next tactical combat if an Operator was dazed when the last mission ended.
stun resistance carryover bugFixed the Speak with your Other Companions epilogue mission from blocking progression.
epilogue mission progression blocker bugFixed an issue where the Speak with Kabb objective didn’t resolve if the corresponding conversation wasn’t available.
objective resolution bugFixed an issue where the Combat Readiness upgrade did not work in multi-encounter Tactical Missions after loading a save during the exploration segment of the mission.
multi-encounter tactical upgrade bugFixed an issue with the enemy’s logic that caused them to play unreliably on certain maps.
enemy logic map reliability bugFixed an issue where the final boss would move in and set up a kill twice against the same target.
final boss kill setup duplication bugFixed an issue where the final boss’s Trance Wave kept hitting Coil enemies post-death.
trance wave post-death bugFixed an issue in multi-encounter Tactical Missions where Morale stacks could be consumed two or three at a time.
morale stack consumption bugFixed Courage Under Fire not preventing Overwatch damage after loading from a save.
overwatch damage prevention bugFixed an issue where Retaliation wouldn’t work against enemies in high cover because they couldn’t be seen.
retaliation high cover line-of-sight bugFixed an issue where some character models were unintentionally visible during conversations.
character model visibility bugFixed an issue where using Quick Draw could break hit chance or damage previews on subsequent abilities.
ui preview bugFixed an issue with melee targeting where some enemies aren't clickable if they are just outside the movement range, but reachable with the melee offset.
melee targeting clickability bugFixed an issue where the player could be softlocked if they spammed the inspection input and cycled between units.
inspection input softlockFixed an issue where the reaction warning UI prompt appeared even when using abilities like Quick Draw.
reaction warning ui prompt bugFixed an issue that caused Invulnerable to be incorrectly bypassed, often when Area Attacks dealt damage to multiple targets.
invulnerable status bypass bugFixed an issue where hostage objective NPCs unintentionally displayed a health bar.
hostage health bar bugFixed an issue where a unit would lose a stack of Evasion when a Timed Mine was placed on them.
evasion stack loss bugFixed an issue where you couldn’t interact with the console during the third exploration phase of the Retake Lunata tactical mission.
console interaction bugFixed an issue that stopped Overwatch cones from triggering and allowed some cones to have an invisible coverage zone.
overwatch cone trigger bugFixed an issue where the player’s viewpoint was obstructed while using Cly’s Combat Jump ability.
camera viewpoint obstruction bugThe final battle will now correctly end in failure when the mission-critical NPC is killed.
final battle failure condition fixFixed an issue where Coil Strikers would go invisible but the player was unable to see them do so.
invisibility visibility bugFixed some of the shadowing artifacts that displayed on Fathom during cinematics.
shadowing artifact bugFixed an issue where an unremovable Lethargy effect was applied in the next tactical combat if an Operator was Drained when the last mission ended.
lethargy effect carryover bugFixed an issue where progression could be blocked on the Retake Luunata mission if the player saved in the elevator.
elevator progression blockerFixed an issue where Geryon and Typhon's priority target effect would expire before it could be used by enemies to select targets.
priority target effect expiration bugFixed an issue that occasionally blocked Cly’s Combat Jump from being used due to non-existent overhead obstructions.
combat jump obstruction bugFixed an issue that prevented an Operator from being recruited while simultaneously exiting the Recruitment Facility.
recruitment facility interaction lock bugFixed an issue with the reliability of the Shared Suffering effect provided by Coil Guardians.
shared suffering reliability bugFixed an issue where the final boss would move in to set up a kill against a target and incorrectly generate huge numbers of kill preparation status effects.
final boss status effect generation bugFixed an issue where the displayed chance to hit for enemies disappeared during targeting if the enemy was offscreen out of view.
offscreen hit chance disappearance bugFixed an issue where you could jettison yourself into space after completing the first encounter of the final Tactical Mission.
final tactical mission boundary bugFixed an issue where Clev and Disha didn’t spawn as intended during the epilogue.
epilogue spawn bugFixed an issue where Tel-Rea's Deflection Chance was not being calculated correctly.
deflection chance calculation bugFixed an issue where Clones would unintentionally reset to their default appearance.
clone appearance reset bugFixed an issue with Kabb’s jacket moving too much in some cinematics.
jacket movement bugFixed an issue where Cly’s nose clips through some helmets at the Customization Facility.
helmet clipping visual bugFixed an issue where enemies would place the Overwatch cone on the location they took cover from, instead of the position they shoot from.
enemy overwatch cone positioning bugTel-Rea's second lightsaber no longer turns off after the first Deflection in Noble Stance.
lightsaber deactivation bugFixed an issue where Resonance stacks transferred to a target that already Surged instead of transferring to a legal target or canceling the transfer if no legal target remained.
resonance stack transfer bugFixed rotation of the holographic Imperial crest in the Den.
imperial crest rotation bugFixed an issue where certain bosses could have their actions blocked by Overwatch.
boss action blocking bugFixed an issue that prevented Visser from shooting multiple times if only two targets were available to shoot.
multi-target shooting bugFixed an issue where downed Operators couldn’t trigger the enemy’s Overwatch, or use the Noble Stance Deflection and Retaliation abilities.
downed operator interaction bugFixed an issue where the Operations tab still appeared on the Galaxy Map even if no Operations were available.
operations tab galaxy map display bugFixed an issue where units did not lose the effect of Shared Suffering when knocked out of the battlefield.
shared suffering status effect removal bugFixed an issue with the Open Fire ability where enemies targeted with the second or third shot in the chain would incorrectly receive their cover bonus even when flanked by the shooter.
open fire cover bonus bugFixed an issue with the back button not working while editing an Operator’s Dossier in the Customization facility.
back button bugFixed an issue where Umbaran soldiers in the Umbara Rescue mission incorrectly had the Droid Vendetta ability.
incorrect ability bugFixed an issue where Operators in the Medbay were not removed from the Medbay during solo-assignments on Operations.
medbay solo assignment bugFixed an issue where Overwatch cones indicated coverage that actually blocks the shot.
overwatch cone coverage indicator bugFixed an issue where the damage bonus to Retaliation shots provided by Unstoppable wasn’t properly included in the damage notification.
retaliation damage notification bugFixed an issue where the final boss would sometimes melee attack a target and nothing would happen.
final boss melee attack bugFixed an issue where B1 Battle Droids could not be flanked if they were in high cover.
flanking bug in high coverFixed an issue where some Operations wouldn’t provide rewards or an outcome after completion.
operation reward bugFixed an issue where the Launch Operation for Luco Sullust Search objective didn’t expire properly.
objective expiration bugFixed an issue where Hawks could become stuck in their office chair or desk after the cinematic where Bennic & Jae arrive at the Den.
character positioning bugFixed an issue that allowed Cly’s Electro Web Surge to target and kill Mission VIPs.
targeting bugFixed a target validation issue for Geryon and Typhon's Call for Protection ability.
call for protection target validation bugFixed a softlock that occurred during the Utility Tutorial.
utility tutorial softlockThe Tactical Offense cross training that grants Advantage when an Operator kills a target at full health now correctly works if the Operator is not a Sharpshooter.
cross training functionality bugFixed an issue where Baker used the incorrect rifle during a cinematic.
cinematic rifle mismatch bugFixed an issue in which the final opponent of Tel's story arc wouldn’t move their full distance to close the range gap when attacking.
final opponent movement bugFixed a crash that occurred when closing Star Wars Zero Company from the main menu.
main menu crashFixed an issue where the Teamwork Assist Shot from the Easy Mark ability applied damage even when it missed.
teamwork assist shot damage bugFixed an issue that allowed Cly to Combat Jump into pits.
combat jump pathing bugFixed an issue where Authored Operator objectives didn’t expire upon the death or dismissal of the Operator.
authored operator objective bugFixed an issue that caused enemy trooper and enforcer overwatch shots to often have an 85% chance to hit regardless of range.
trooper and enforcer overwatch accuracy bugMedpac and Surgeon's Tools no longer throw two projectiles when targeting allies.
projectile count bugRemoved a duplicate Holocron from Tel’s hand during a cinematic.
holocron duplicate bugReflected blaster bolts will no longer incorrectly trigger Retaliation or Overwatch.
blaster bolt reflection trigger bugFixed an issue where Bacta Tanks were not made available to the player when they switched from hard to an easier difficulty.
difficulty change availability bugFixed an issue that caused Visser’s Miasma ability to malfunction after loading an autosave at the beginning of the battle.
ability malfunction bugFixed an issue where Resonance would transfer to defeated units knocked out of the battlefield.
resonance transfer to defeated units bugFixed customization slots that unintentionally displayed the overridden icon.
customization icon override bugFixed an issue where the Defense bonus from the Double Down cross training would be lost if the player saves and reloads their save.
cross training defense bonus loss bugFixed an issue where the No Mercy cross training would apply the Vicious ability before the first turn began and immediately expire.
cross training expiration bug
General · 1
Fixed various performance issues.
general
Also in this patch6
Datamined references point to a possible upcoming DLC.
dlcOverwatch remains at least partially broken despite major game patches.
ability statuPatch 1.2 on PS5 introduces a bug where manual and autosaves are blocked during tactical missions on Expert difficulty.
save blocking bugGrit and other turn-based talents were nerfed in the patch.
talent balanceEvasion was changed to function on a per-turn basis.
mechanic durationFixed the bug on PlayStation 5 that deleted the character databank.
character databank deletion bug

