Balance · 7
Health of buildables and their repair costs can be modified.
buildable healthWeapon damage and usage degradation can be modified.
weapon damageFood nutrition stats can be modified.
food nutrition statThe speed of the Hang Glider has been increased, along with a slight increase in uplift.
speedPower production rates for generators, solar, and wind can be modified.
power production rateThe crafting recipe for cordage has been reduced to require 10 fiber.
cordage crafting recipeHunter damage against human players can be modified.
hunter damage
Content · 13
Crafting lists for the player and all crafting stations can be changed.
crafting listScreen space reflections have been added to the rendering pipeline for water, which can be disabled in graphics settings.
water reflectionThe ladder hatch is now paintable.
paintabilityCrafting restrictions can be set per item in the BCU craft list, allowing for conditional crafting.
crafting restrictionPlayers can modify recipes for all items in the game.
recipe modificationRogue Transceivers can now locate locked crates in addition to rogue camps.
functionalityWater shaders have been updated to include sunlight sparkle effects on the surface.
water shaderWeights of individual items within loot pools can be adjusted.
loot pool itemMinimum and maximum counts for items chosen from loot pools can be adjusted.
loot drop countWeights of loot table variants can be adjusted.
loot table variantLoot tables for loot drops can be modified.
loot tableRecipe items with different states, like a full canteen or cooked meat, can be selected.
recipe item stateHunter loot drops can be modified.
hunter loot drop
System · 14
When multiple mods modify the same value, mods listed higher in the activation order take priority.
mod priorityWhen joining a co-op game, a list of the host's mods is displayed, with an option to subscribe to published mods.
co-op mod joiningUnpublished mods can be run on dedicated servers by copying the mod folder and adding its UUID to the UDKDedServerSettings.ini.
unpublished server modFor unpublished mods, files are directly transferred from the host when joining a co-op game.
unpublished mod transferAchievements and their stats are disabled when playing a modded game but reactivate when mods are disabled.
achievementThe game has been updated to a modern/recent Steam SDK.
steam sdkMod support has been added to the game, allowing players to modify game balance.
mod supportSteam Cloud storage is configured to automatically store and back up locally authored mod folders.
local authored mods storageMods can be published directly to the Steam Workshop from the in-game Mod Manager.
steam workshop publishingPublished workshop mods can be run on dedicated servers by adding their ID to the UDKDedServerSettings.ini.
dedicated server modPlayers subscribed to a mod on Steam Workshop will receive updates automatically.
mod updateThe Mod Manager editor allows modification of various game categories, with a 'modded' badge indicating changes.
modding capabilityMods can be activated from the profile launch screen for solo and co-op play and can be applied to existing profiles.
mod activationPlayers can now create new mods, rename, duplicate, and delete them through the Mod Manager.
mod creation
UI · 8
A 'Test Loot Drop' button has been added to the loot table editor for simulating loot crate openings.
loot table testingMany menu UI panels have been rebuilt with new animations and sound themes.
menu ui panelDistance has been added to the rogue camp HUD beacon.
rogue camp hud beaconA 'Default' button is available next to modded values, allowing players to view and restore default settings.
default values comparisonThe publish page allows uploading a brand image and displays mod stats like up-votes and subscriber count.
mod publishing pageAn in-game Mod Manager has been added, accessible from the main menu, for managing installed and authored mods.
in-game mod managerSingleplayer profiles can now be named.
singleplayer profile namingThe password field when launching a game now has a visibility toggle.
password field visibility
Fix · 4
Swimming physics have been reworked at an engine level, improving the transition when exiting water.
swimming physicBuilding pieces are now prevented from being placed while clipping directly through others, though this can be disabled.
building placement collisionItems can now be placed on glass triangle ceilings.
item placementA networking multiplayer movement glitch where the client would 'snap back' after sprinting has been fixed.
multiplayer movement glitch
General · 1
A significant performance overhaul has been implemented, with typical profiles seeing around a 15% increase.
general

