Balance · 30
Explosive damage was changed to be more consistent and fun.
explosive damageLoot was adjusted so high tier military locations find fewer civilian firearms.
loot distributionDeadeye was buffed and now accepts more attachments.
weapon buffCrafting Wooden Planks now requires 1 Wooden Log and a Saw which is not consumed upon crafting.
crafting wooden plankHuman AI despawn time was increased from 10 minutes to 20 minutes.
human ai despawn timeThe chance of finding multiple gas cans at gas pumps was reduced.
gas cans drop ratePlayers must survive a minimum of 5 days before airdrops start to spawn.
airdrops survival requirementExterminator and Lechie suppressors were nerfed to 90% sound suppression; Military suppressor nerfed to 80%, professional to 90%, shotgun to 80%, and makeshift mufflers to 60% with increased durability.
suppressor balanceReading a magazine after using it to apply the x3 multiplier now adds XP to that skill.
magazine reading xpPlayers are no longer able to rip equipped items.
ripping equipped items restrictionA Pot is now required to boil dirty water.
water boilingFishing rods now feature durability that reduces upon catching fish or objects.
fishing rod durabilityHuman enemy AI loot was nerfed, while human boss AI loot was buffed.
enemy ai loot balanceFirearm spread was adjusted so each firearm can have unique spread amounts without bloom when aiming.
firearm spreadWhen zombies lose visibility of the player, they transition to an alert state moving near the last known location rather than roaming.
zombie alertness stateExplosive barrels now cause fire damage.
explosive barrels damage typeZombies will now move to a random point in a radius around a noise event rather than directly towards it.
zombie noise reactionThe fishing passive skill multiplier now reduces the minimum and maximum bite time.
fishing passive skill multiplierExtended magazines now increase reload speed by 10%.
extended magazineGrenade launcher damage was increased to 150-250.
grenade launcher damageThe effective radius of the frag and pipe bomb was reduced.
explosive effective radiuAll equipping and unequipping animations were made faster.
equipping and unequipping animation speedStorage crates crafting recipe was adjusted.
storage crates recipeMolotov cocktail damage was increased to 7-14.
molotov cocktail damageDynamic event spawn time was reduced down to a maximum of 60 minutes.
dynamic event spawn timeMelee power attacks now include world objects in addition to AI.
melee power attackZombies now react to damage like they do hearing, becoming alerted and heading in the approximate direction.
ai reactionBatteries, saws, hammers, cans, radiation filters, books, magazines, and attachments can now be placed into respective toolboxes, cabinets, medical bags, briefcases, ammo tins, and weapons cases.
storage container ruleThe noise radius made by gunshots was increased.
gunshot noise radiuThrowables are slowed down in velocity when hitting an object.
throwable velocity
Content · 45
The Valley Lodge and Gladewater Manor were added as new POIs, while Grain Valley Campsite, The Valley Airfield, and Grain Valley Police Station were improved.
points of interestMagazines will now physically follow the hand and detach from the firearm during reloads.
reloading animationThere is now less delay between music playing.
music delayMoving an object now powers it off.
object movementVehicle sounds were improved with new audio variations.
vehicle soundMultiple fences and containers can now snap with each other.
fences and containers snappingPlayers can now craft military and ammo crates.
military and ammo crate craftingThe mist around the acidic zombie archetype is now more visible.
acidic zombie visualDiscovering a random event now rewards XP.
random event discovery rewardBlood splatter effects were improved.
blood splatter effectAI footsteps were adjusted.
ai footsteps adjustmentExtra animal meat bags were removed, with extra meat going directly into containers.
animal meat storageWeather transition times were increased to take between 5 to 15 minutes.
weather transition timeBehind the scenes changes have been made to the player skeleton and animations, bringing graphical improvements and new animations.
player skeleton and animationA laser sight was added when aiming or hip firing that follows the point of aim.
laser sightAI animal sounds were adjusted.
ai animal soundBoth bunkers have been heavily upgraded visually and design wise with new rooms and improved ambience.
bunkerNew Grenadier and Screamer zombie archetypes were added.
zombie archetypeCollision on the debug flying camera was disabled.
debug flying camera collisionPlacing buildables no longer clears a large foliage area around them.
buildables foliage removalLaptop Quests were remade and renamed to Bounty Quests with backend preparation for more quest content.
questMouth FX on the acidic undead archetype was improved to use local space for better visibility during movement.
acidic undead mouth fx fixRandomly rolling radial storms and improved fog were added.
weather and environmentPost process settings were updated.
post process settingMuzzle flashes were adjusted so that only smoke appears if a suppressor is attached.
muzzle flashAn infection system was added where zombies can bite the player and require specific items to cure.
infection systemVarious new clothing items and variants were added.
clothingMinor POIs can now spawn specific unique loot displayed on the POI UI.
minor pois lootNew models were introduced for the Crafting Workbench, Campfire, Weapons Workbench, Disassembly Workbench, and Construction Workbench.
workbench and campfire modelSound made from explosions was increased, while sound from failing quick searches on loot containers was slightly reduced.
explosion and quick search soundBroken glass bottles can now be used as throwables to attract AI.
broken glass bottleAPC vehicle and Sheriff vehicle were added.
vehicleSizes of some explosion visual effects were improved.
explosion fxMultiple new items including the Wooden Roof Concave Corner, Saw, Pot, and various weapons and supplies were added.
itemFishing now requires fishing bait in the inventory.
fishing requirementFlashlight attachment brightness was improved.
flashlight attachment brightnessCooked and raw versions of numerous fish types were added.
fish typeBackground ambient volume was slightly increased.
background ambient volumeCrawlers are now a zombie archetype and any suitable zombie can become a crawler.
crawler archetypeLanding after a jump or fall now has a sound effect.
landing sound effectNoise makers will now make constant noise attracting AI until they deactivate.
noise makerThe fire effect on AI was made more visible.
ai fire effectFlares can now set AI on fire.
flares effectNew abandoned truck random events and abandoned laboratory research tents random events were added around the map.
random eventPink hair was updated to actually look pink.
hair color
Economy · 2
Gunpowder pricing was reduced from $15 to $5.
gunpowder economyDefault currency amounts for some traders were increased.
trader currency
Controls · 8
The default input key for throwables was changed to '5'.
throwables default input keyPlayers can now cancel changing weapons mid-animation.
weapon switchingHead bobbing was removed from the first person camera while placing objects.
first person camera head bobControls were added to hold alt and mouse wheel axis to offset an object left and right, and Q/E to rotate by 45 degrees.
object manipulation controlRotating buildables now increments by 1 degree instead of 2 degrees.
buildables rotation incrementPlayers can now change the third person camera shoulder when not aiming.
third person camera shoulderScope views when aiming are now positioned to the first person camera even when using third person.
scope viewRolling will now cancel ADS and melee aiming.
rolling action
System · 19
Optimizations were performed on vehicles, save menus, zombie AI, and animal AI.
game optimisationThe Unreal Engine version was upgraded from 5.3 to 5.6.
engine versionSome underground objects will now block zombies from hearing sounds.
sound blockingDirect differences in texture settings were introduced to help performance for lower end computers.
texture settings performanceSleeping in a bed now saves the game, along with an added option to turn this off.
sleeping systemAI can now navigate the surrounding area immediately from the point they spawn, removing previous gaps.
ai navigationFlashlight shadow settings now apply to weapon attachments emitting light.
flashlight shadow settingAI spawning when moving at speed was improved.
ai spawning performanceZombies were optimized when dead.
dead zombies optimisationTraders now save their loot.
trader inventory savingJournal stats resetting on death was set to default 'Off'.
journal stats resetting defaultAI shooting code was adjusted.
ai shooting codeQuick save will no longer create a new save slot by default.
quick save slot behaviorDetection mechanics for the decontamination shower were adjusted.
decontamination showerFar away trees now use billboard textures for LOD.
tree lodZombie spawners now check if a player is close by to stop spawning.
zombie spawner proximity checkSaving while driving a vehicle will now load the player by the driver's side door rather than on top of the vehicle.
vehicle loading positionVehicles will show less movement like slight shifting when loading a save.
vehicle save load movement fixSaves will carry over but quest save data has been reset.
save data
UI · 31
A vehicle volume setting was added.
vehicle volumeCanned food stats will now show if a Can Opener is required.
canned food statOptions have been added to disable all grass shadows foliage graphics, show FPS, adjust sharpness, enable vehicle headlight shadows, disable distance field shadowing, enable continuous music loop, and use a 12 hour clock.
graphics options additionalColorblind mode settings were added.
colorblind modeWater wells placed in invalid locations will show the error notification only once instead of repeating.
water well notificationMSAA was removed and replaced with FXAA quality settings.
msaa graphics optionInventories will close when pressing Loot All even if containers lack loot.
inventory closing behaviorThe TAA anti-aliasing setting was improved.
taa anti-aliasingSave thumbnails were moved from the save slot itself to the save info details panel.
save ui layoutItem stats now scale progress bars where larger bars indicate better stats.
item stats progress barA dropdown list showing all characters is provided in the save menu instead of searching manually.
save menu character selectionPlayers can now edit global illumination quality without enabling lumen or screen space.
global illumination quality settingVisual changes and improvements were made to the action bar.
action barNative options were added to DLSS and AMD FSR.
dlss and amd fsrAn option was added to allow flashlights to cast shadows.
shadow settingAI respawn timer settings were changed to minutes instead of seconds.
ai respawn timer unitBuildable storage items now inform the player what they can store in them.
buildable storage itemDropping a stack of items now allows sliding or direct typing to change the value.
item stack dropping uiStanding where you repair a vehicle no longer blocks you from entering, and a repair option was added to the vehicle context UI.
vehicle repair ui interactionA UI notification was added when completing resource harvesting such as a tree.
harvesting notificationNew difficulty settings have been added including loot rarity options, losing all items on death, airdrop plane spawn controls, GPS requirements for the map, and unique POI boss respawn toggles.
difficulty settingInteraction outlines for looted zombies will be red instead of white.
loot interaction outlineRandom events now feature actual descriptions.
random events descriptionA UI notification was added when reading books or magazines detailing their effects such as granting XP.
book and magazine reading ui notificationAll weapon magazines now display their accepted ammo caliber.
weapon magazines caliber infoA notification was added telling the player to unequip an item before equipping another.
item equipment notificationRadio UI and controls were improved.
radio ui and controlItems that can be disassembled now show a scrap icon when hovered over.
disassemblable items iconVisibility of the disassembly button on the disassembly workbench was improved.
disassembly workbench uiOptions were added to enable lumen global illumination, screen space global illumination, lumen reflections, and screen space reflections.
graphics optionThe delete save button was relocated directly onto the save slot.
delete save button location
Fix · 98
Fixed the P90 magazine lacking collision.
p90 magazine collision fixFixed an exploit where applying burn damage to dead AI with a Molotov granted free XP.
molotov burn xp exploit fixFixed third person camera being incorrectly offset vertically after crouching.
third person camera vertical offset fixFixed the rocket launcher not damaging humans.
rocket launcher damage fixFixed and optimized zombie eyes.
zombie eyes optimisationFixed buildables power incorrectly displaying as off.
buildables power display fixFixed an issue causing dev UI to appear when inspecting items.
dev ui item inspection fixFixed crafting not giving multiple XP when crafting in bulk.
bulk crafting xp fixFixed crowbars not losing durability on unlocking doors, and players now receive XP.
crowbar durability and xp fixFixed items not dropping out of item plaques when picked up.
item plaque drop fixZombies will no longer attack dead bodies indefinitely.
zombie attack target lock fixFixed an issue in the southern lab where reloading prevented exiting without a keycard.
southern lab exit keycard fixFixed not drowning underwater if inside a vehicle.
underwater vehicle drowning fixFixed unchecking change difficulty settings while in-game not removing the difficulty button from the pause menu.
difficulty settings menu button fixFixed firearm loaders appearing in the debug menu which broke when added directly to inventory.
firearm loaders debug menu fixProvided a possible fix for multiple vehicles occasionally spawning on top of each other.
multiple vehicles spawning fixFixed visibility issues when equipping and unequipping items on face and head in first person.
first person equipment visibility fixFixed an issue causing dynamically spawned objects to spawn at coordinates 0,0,0 on game reload.
dynamically spawned objects load fixFixed bandits and coyotes failing to attack vehicles.
bandits and coyotes vehicle attack fixFixed being able to set loot search timers to 0.
loot search timer zero fixFixed an issue causing objects requiring saving to disappear randomly from the world.
disappearing world objects fixFixed character freezing after unequipping weapons in inventory while fishing.
fishing inventory weapon unequip freeze fixFixed an issue where crafted items would change after crafting.
crafted item change fixFixed not being able to get out of vehicles if underwater.
underwater vehicle exit fixFixed battery depletion not working.
battery depletion fixFixed leaning right while not aiming moving the camera slightly too far right.
camera leaning right fixFixed multiple bullet impact sounds layering over each other when hitting enemies with quick succession shots.
shotgun bullet impact sound layering fixFixed issues caused by enabling no clip when entering or near water.
no clip water issue fixFixed not being able to repair equipped items by dragging kits to them.
equipped items repair fixFixed particles in radiation areas and infestations sometimes not working.
radiation and infestation particles fixFixed cameras being tilted on some save games.
camera tilt save games fixFixed an issue where stationary vehicles were unable to move against zombies.
stationary vehicle movement fixFixed an issue causing acidic zombies to explode again if damaged after death.
acidic zombies post-death explosion fixFixed an issue where reloading and playing another animation would bug the magazine being reloaded.
reloading animation bug fixFixed an exploit allowing turrets placed next to doors to shoot through them.
turrets exploit fixFixed having to hold down interact to deactivate a turret even if press mode was enabled.
turret deactivation fixFixed light sparks not looping.
light sparks loop fixFixed medical icon UI going off-screen if more than 4 are present.
medical icon ui off screen fixFixed seeing weather particles in underground areas like bunkers.
weather particles underground fixFixed an issue where selling items containing other items like firearms did not give back the correct amount of currency.
currency refund fixFixed an issue causing mist around zombie archetype mouths to remain after death.
zombie mouth mist removal fixFixed an issue where spawner amount settings caused no AI to spawn, mainly POI bosses.
spawner amount settings fixFixed visiting the shooting range and returning to normal game resetting player stats like kills.
shooting range stats reset fixWooden roof concave corners and viking ornaments now yield the correct item when picked up.
item pickup correctness fixAdjusted POI boss spawning to fix issues where they respawned faster than usual.
poi boss respawn timer fixFixed blood in laboratories being lit up by flashlights and glowing.
laboratory blood flashlight lighting fixFixed being unable to open the watch after player death.
watch opening after death fixFixed an issue causing the unique vehicle spawner to spawn multiple vehicles under specific conditions.
unique vehicle spawner conditions fixFixed the infestation Molotov XP glitch.
infestation molotov xp glitch fixFixed save searching in the save menu.
save menu searching fixFixed not being able to cut down trees in radiation zones.
radiation zones tree cutting fixFixed an issue where slot.sav would corrupt and cause crashes on launch or save access.
slot.sav corruption fixAdjustments were made to tree collisions, especially tropical trees.
tree collisionFixed settlement survivors not spawning if spawning at the safe zone.
settlement survivors spawn fixFixed incorrect fire damage values for Molotov cocktails.
molotov cocktail fire damage fixFixed unloading magazine and ammo from weapons.
weapon mag/ammo unloading fixFixed issues with subway fast travel.
subway fast travel fixFixed a magazine and ammo duplication glitch via picking up containers or tents with firearms inside.
mag/ammo duplication glitch fixFixed game autosaving while permadeath is enabled.
autosave permadeath fixFixed a potential issue preventing the use of consumables located in other containers.
consumable usage container fixFixed an issue where placing two player markers over a POI marker prevented removing the first one.
player marker removal fixFixed the largest random spawn bandit camp not spawning a boss.
bandit camp boss spawn fixFixed random events spawning on player bases.
random events player base spawn fixFixed a rare issue causing item XP to be granted even if items were not crafted.
item xp exploit fixFixed water wells showing increased amounts of water visually when looked at.
water wells amount ui fixFixed animations like reloading or chambering not playing if not rendered on screen.
unrendered animations fixFixed vehicle fuel depletion not working.
vehicle fuel depletion fixFixed an issue where entering vehicles on a slant caused inputs to stop working.
slant vehicle entry inputs fixFixed vehicle smoke sometimes failing to disappear.
vehicle smoke persistence fixFixed intersection models in areas like the redacted area preventing easy walking over them.
intersection models collision fixFixed multiple weapons' muzzle flash effects being rotated the wrong way.
muzzle flash rotation fixFixed night vision goggle batteries not being affected by battery drain difficulty settings.
night vision goggles battery fixFixed no spawn check not working when spawners used specified spawning points instead of random points.
no spawn check fixFixed an issue causing players to still take damage after death.
player damage after death fixFixed an issue where trying to save to another slot would save to the current slot instead.
save slot target fixFixed an exploit allowing infinite XP by constantly stomping on dead bodies.
infinite xp body stomping exploit fixFixed tutorial zombies being able to be an archetype.
tutorial zombie archetype fixFixed the escape key not exiting out of binoculars.
binoculars escape fixFixed an issue causing vehicles to damage players when taking health below 0 even when unmounted.
vehicle damage below zero fixFixed being able to fish from sand near water.
fishing location fixAll difficulty settings will now save properly.
difficulty settings persistenceFixed AI navigation in the hotel basement.
hotel basement ai navigation fixFixed an issue where the current save slot would stop being highlighted.
save ui highlighting fixFixed towing when using the rear of vehicles by adding a tow point to every vehicle's rear.
vehicle towing fixFixed an issue causing ambient audio to not play in The Valley.
valley ambient audio fixFixed generators always showing turn on even when already active.
generators status display fixTowing a vehicle now saves correctly.
vehicle towing saveFixed issues with the navigation mesh in areas like the hotel.
navigation mesh hotel fixFixed unique vehicle spawns by adding an extra backup check to the spawning system.
unique vehicle spawns fixFixed not being able to fire the Black Ops USP in automatic.
black ops usp automatic fire fixAdjustments were made to navigation to fix issues in some locations.
navigation fixFixed sprinting and crouch-sprinting creating the same amount of noise as normal walking.
movement noise fixFixed some AI, such as wolves, trying to attack themselves.
ai self-attack fixFixed off-screen blood splatter reactivating when looking in its direction.
blood splatter off screen fixProvided a possible fix for issues related to reaching the safe zone quest.
safe zone quest fixFixed the Carry Vest showing the wrong amount of slots.
carry vest slots fixFixed occasionally being able to melee while inventory is visible.
melee during inventory fixFixed alternative POIs so specific enemies spawn correctly once observatory goals are reached.
alternative pois observatory fix
General · 1
Patch 0.8.0 has been released with stable updates.
general
Also in this patch5
New and improved POIs will be added in the near future.
pois upcomingA rework to game settings is planned to allow reverting specific settings back to default.
game settings reworkMore events will randomly spawn when starting the game or dynamically as you play.
random events upcomingA more varied and fun version of laptop quests called the bounty system is coming.
bounty systemFarming is planned for the near future.
farming system

