Balance · 1
The effect of improvements focused on cheaper repairs has been doubled from 10 percent and 20 percent to 20 percent and 40 percent cost reduction.
cost reduction
Content · 1
Clarified Honey has been added as a new product with high market value and interesting uses.
item addition
Economy · 1
Players can now buy and sell buildings to and from the city.
mechanic
System · 9
Dynasty members whose courtship is broken gain the broken-hearted status and stop looking for love on their own.
courtship statuAI may now start courting in their early 20s rather than as soon as adult age was reached.
courtship ageAI applications for office now spread over a longer time window.
office application scheduleMasters are now more likely to choose more complex recipes if they own ingredients that are crafted in the same building.
recipe selectionPlayers can now assign the master directly from the Management tab of the building.
assignment mechanicAI now sweet-talks less aggressively, so it takes longer for them to get married.
marriage sweet-talk behaviorWorker voiceovers no longer trigger if commands are given by the master.
voiceoverAI is now less aggressive about applying for office, especially if not a dynasty head.
office application behaviorDynasty heads who die without an heir automatically donate their property to the city.
inheritance mechanic
UI · 7
Worker portraits now have an icon indicating that they are regaining energy while resting.
status iconPlayers can now see which task their master has decided to perform even before the workers are assigned.
task tracking uiPlayers can now enter the Matchmaking Fair directly from the HUD, removing those buttons from the dynasty tree.
hud elementWorkers now have a status mentioning whether they are assigned to a task, free to be assigned, or regaining energy.
status indicatorIncompatible saves now have a tooltip explaining why they are grayed out.
tooltipAction notifications now explicitly mention if an action had no outcome instead of showing a blank notification.
notification formatThe game menu disclaimer now mentions localization.
disclaimer
Fix · 13
An issue was fixed causing some actions to have multiple action dialogs open at the same time.
dialog bug fixAn issue was fixed where the same master could be assigned to multiple buildings, which caused them to mishandle all but one building.
building assignment bug fixAn issue was fixed where players could continue playing after game over.
game over state bug fixAn issue was fixed where the master could get stuck if the storage of the business is full.
storage bug fixAn issue was fixed where strange pathfinding occurred for carts heading to or from marketplaces built by the player.
pathfindingAn issue was fixed where the victory screen would show multiple times.
victory screen bug fixAn issue was fixed where players could not press charges at the Town Hall.
charges bug fixAn issue was fixed where dead members of the dynasty could be chosen as targets for actions.
action target bug fixAn issue was fixed where the context menu for crafting was not accessible if the Assign Worker responsibility was assigned to the master.
crafting context menu bug fixAn issue was fixed where the master got stuck when trying to buy goods due to mismatched price calculation against available funds.
purchase bug fixAn issue was fixed where players could no longer apply for office or nominate a family member after inheriting from their first character.
inheritance bug fixAn issue was fixed where localization mods defaulted to English for unsupported languages.
localization bug fixAn issue was fixed where the master would hire an escort for carts with a vigilant driver.
escort hiring bug fix

