Balance · 3
The amount of materials needed for crafting NPC hats and outfits has been decreased.
crafting materials for npc hats and outfitThe radius that Miners use to find ore has been improved.
miner ore finding radiuThe new tribe of Orc that appears during the expansion will no longer appear during sieges and hordes after the completion of the story, but are still available in the highest difficulty of Expeditions.
appearance during sieges and horde
Content · 1
The Lord of Moria Banner and Moria Company Shield are now available in Sandbox mode.
availability in sandbox
Economy · 2
Trade Order recipes now stay unlocked once discovered.
trade order recipes unlockTuning updates have been made to the cost and payoff for traders to reduce the overall grind of trade goods and the trading economy.
cost and payoff for trader
System · 7
Worker CPU threads on Dedicated Servers were increased from 1 to 4 by default to decrease loading times and speed up parallel tasks.
worker cpu threadLoading times on Dedicated Servers should be decreased to about 75% of the previous time.
loading timeA package of improvements has been implemented to enhance performance for very large 'megabases'.
performance for 'megabases'Other tasks that the game can do in parallel, such as pathfinding, are sped up by the increase in worker CPU threads.
pathfindingSeveral improvements have been made to reduce instances of long loading walls and long loading times.
long loading walls and timeUsers running Dedicated Servers locally can adjust the number of worker threads by providing the command line argument '-NumServerWorkerThreads=4'.
numserverworkerthreadThe patch focuses on improving performance and stability throughout the game.
performance and stability
Fix · 22
The notification that an Earthquake occurred no longer appears after returning from every expedition.
earthquake notificationAn issue that erroneously showed the 'Buy Durin’s Folk' message every time the player launched the game or visited the main menu has been fixed; it should now appear only a few times.
'buy durin’s folk' messageSeveral log spams that could decrease performance due to data corruption or special cases have been removed.
log spamAn issue where loading into a new area, especially when teleporting to a distant location with a mapstone on a Dedicated Server, could result in very long waiting times has been fixed.
loading into new areaInstances where Vror would not appear in story Expeditions have been fixed.
appearance in story expeditionVarious crashes have been fixed.
crashA rare issue where getting knocked back in the base game’s final boss fight would deactivate some controls has been fixed.
controls deactivation in final boss fightAn issue that caused a lag spike when equipping an item has been fixed.
lag spike on equipping itemA bug that caused multiple 'citizen Dwarf' entities to spawn and reduce game performance has been fixed.
spawning of 'citizen dwarf'Firing arrows no longer triggers the navmesh to rebuild, which improves lag spikes and FPS.
navmesh rebuildSeveral issues that left the Cook and Brewmaster NPCs idle when they should be working have been fixed.
npc idle stateRemaining issues where the Expansion’s boss would appear untextured have been fixed.
untextured appearanceImproved cases of enemies being able to walk through walls and closed doors.
enemies walking through walls and doorSeveral scenarios where players would fall through the world after returning from an expedition have been fixed.
falling through the world after expeditionSeveral instances of NPCs disappearing from a delving have been fixed.
npc disappearance from delvingWork has been done to improve several instances where NPCs were getting stuck.
npcs getting stuckAn issue with the voxel engine that caused low framerate, lag spikes, and high loading times for clients joining old or 'mined-out' world areas has been improved.
voxel engineAn issue where some clients would see the names of all locations repeatedly when entering a new area has been fixed.
location names displayAn issue that limited what Salvager would collect to an extremely limited set of items has been fixed; Salvagers should now collect most things on the ground.
item collectionAn issue where NPCs would craft using materials from pallets and other locations they should not have access to has been fixed.
npc crafting material accessSeveral scenarios where players could get stuck in story Expeditions have been fixed.
getting stuck in story expeditionAn issue where Salvagers would duplicate materials they collected has been fixed.
material duplication

