Balance · 4
Nancy's 'Hurt 'Em' perk now increases damage dealt to a Victim caught in barbed wire by 1 HP per second for 5/15/30 seconds if they continue to run while the wire is attached.
perk effectBones' Gore Bomb trigger radius is being reduced to match its original launch radius.
trigger radiuFive perks will now activate at 20% instead of under 5%.
perk activationThe perk ‘High Tolerance’ will now adjust the highlight duration to poison duration to match its description, making Sissy’s poison 20%, 40%, or 60% shorter in duration.
poison highlight duration
UI · 3
The UI for map selection in the lobby has been removed for 'Rush Week' as there is only one map option.
map selection optionA crossed out 'door latched' prompt that would display when players approached an unlatchable door has been removed in 'Rush Week'.
door latched promptImprovements have been made to the flash UI present during a Close Encounter, and flashes will now light up properly with each press.
close encounter ui
Fix · 47
Victims were not being highlighted after using poisoned health items, Fuses, Valves, and tools if Sissy had ‘Poison Pickup Locations’ equipped.
victim highlighting after using poisoned itemVictims were not being properly highlighted to other players when grappling during a Grandpa Sonar.
victim highlightingProgress on a Cook padlock that had been removed and replaced was not correctly resetting.
progress resetDanny was able to bypass Hands’ Electric Trap and inspect an object successfully when the trap was placed on it.
trap bypassAn issue where poison would not affect Victims consistently when interacting with poisoned generators and car batteries has been fixed.
poison effect consistencyA bug where Hands' stamina would not regenerate as intended after using his Barge has been fixed.
stamina regenerationWater Pumps poisoned by Sissy were not highlighted as intended for Victims with ‘Clear Eyes’ equipped.
poisoned water pump highlightingPlayers will now be able to hear Leatherface’s chainsaw audio from outside of Nancy’s garage.
audio visibilityVisual camera clipping that would occur when Victims jumped through wells has been fixed in Private Matches.
well camera clippingWhile Bones cannot place Gore Bombs directly on Escape Zones, a collision issue preventing placement on assets near Escape Zones has been fixed.
gore bomb placementPlayers will no longer be sent to the wrong queues when playing consecutive matches.
matchmaking queueA bug preventing players from immediately progressing the lock picking minigame when activating Connie’s Star Sign Ability has been resolved.
lock picking minigame progressionFamily members will no longer be able to attack Victims if they are on the other side of a gap on The Mill.
inter-gap attackThe issue causing endless games if the final Victim disconnects has been fixed.
match endingThe perk ‘Noise Pollution’ will no longer activate for the private match host as intended.
perk activationWyatt’s ability upgrade will now let him disarm Nancy’s barbed wire traps.
ability upgradeAn issue where the perk ‘Blood Runner’ would not activate correctly when equipped on Hands while performing a Barge attack has been fixed.
perk activationPlayers in parties will no longer be separated into different lobbies when playing consecutive matches.
party lobby separationThe perk ‘Master Key’ has been fixed as it was giving players infinite charges; charges at Levels 1-2-3 will now be 3/4/5 as described.
perk chargeVictims will no longer be able to skip a knockdown animation after Leatherface hits them with an overheat slam attack.
overheat slam attack knockdown animationAn issue where Leatherface’s overhead slam was not registering properly when Victims interacted with traversals or other objects has been fixed.
hit registrationBushes in the Overgrown Exterior, Cotton Field, and Ghost Town areas of The Mill now match their hiding volumes.
hiding volumeA UI bug where Johnny would receive two button prompts to barge a door has been fixed; only one prompt will now appear.
door barge ui promptStamina drain after using Hands' barge attack was not scaling properly with attribute points allocated to Endurance.
stamina drain scalingAn issue where the perk ‘Fight and Flight’ was activating during a Close Encounter win animation, preventing the Victim player from moving, has been resolved.
perk activationAn exploit allowing players to overhead run in place as Leatherface has been resolved; he is now designed to move forward when sprinting with his chainsaw above his head.
overhead running exploitSissy’s ‘Don’t Touch’ achievement will now unlock properly.
achievement unlockThe water speed of the flooded area on the Graveyard map has been adjusted to look more natural.
flooded area water speedAccepting a native party invite after a player hits ‘play’ immediately after accepting the invitation will now work.
party inviteBlood collected from Hands' barge attack was not properly scaling with attribute points allocated to Blood Harvesting.
blood harvesting scalingThe lockpicking minigame was able to be progressed without holding the correct alignment in place.
lockpicking minigame progressionA bug for the perk ‘Back For Blood’ has been fixed as it was not properly decreasing the Family Bond as intended.
perk functionalityA bug has been fixed with the ‘Hey Sissy’ perk where it properly activates only after Nancy interacts with a Mortar table and uses her ‘Spy’ ability.
perk activationCalling the police via the car radio was not properly decreasing the Fear meter for Sorority Girls in 'Rush Week'.
fear meter decreaseA bug has been resolved where Hands' stamina consumption wasn’t reduced when his Barge attack was used with the ‘Spring Clean’ perk equipped.
stamina consumptionWhen the host player is Nancy, their barbed wire will now be visible to all players as intended in Private Matches.
barbed wire visibilityPerk effects will no longer be visible to opposing team players in Private Matches.
perk effects visibilitySissy will now be able to poison the health item that spawns in the Silos area on The Mill.
poisoning health itemThe perk ‘Knock Knock’ will now be functional on The Mill.
perk functionalityAn issue has been resolved for the perk ‘Rescue Medic’ where it was not applying the proper additional healing that was intended.
perk healingThe button input for Hands’ Barge was incorrect for preset 2, and the labeling of his barge was also incorrect when choosing preset 2 for controller mapping on PC.
barge button inputPlayers couldn’t disarm Nancy’s Barbwired Traps if they were placed on a door destroyed by Bones’ Gore Bombs.
trap disarmingAn issue where the Perk ‘Deadbolt’ was not applying correctly when attempting to barge latched doors has been resolved.
perk applicationObjects would still be highlighted for Danny when character abilities were disabled by the host of a private match, despite him being unable to investigate or tamper them.
character ability highlightingA bug where the perk ‘What Doesn’t Kill You’ activated in improper scenarios has been fixed.
perk activationTitle crashes that occurred when accepting an invite while in the Museum Mode loading screen, opening and closing other game modes before entering Museum Mode, or immediately returning to the main menu after opening Museum Mode have been resolved.; Players would experience a title crash as the host if a non-host player repeatedly pressed the select map prompt after concluding a match in Private Matches.
title crashThe issue that prevented Nancy’s traps from being disarmed when placed on a door destroyed by Leatherface has been fixed.
trap disarming
Also in this patch2
There is an update regarding the future of The Texas Chain Saw Massacre.
generalThe next patch will start rolling out around 8 AM EST on Thursday, May 22nd.
patch rollout

