Balance · 4
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched.
double damage state duration10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies.
point distributionThe weight of a detached chainsaw was increased from 3 to 5 to reduce the amount that can be supported by a single magnet.
weightProvidences were given a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks.
cooldown system
Fix · 19
The Mirror Reaper's hit sound not playing has been fixed.
hit soundStrays and Soldiers not predicting the player's movement on Brutal difficulty has been fixed.
movement predictionThe ceiling theater effect in 8-2 and 8-3 not working at some camera angles has been fixed.
ceiling theater effectWave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock.
wave progressionSanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal.
speed resetPowers no longer sometimes cause thin strings of gold when some of their gibs are deleted.
gibs deletion effectOOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena has been fixed.
visibilityOne of the advanced options for 8-4 being visible before the player has unlocked the level has been fixed.
visibilityThe portal from the secret room's elevator in 8-2 not rendering correctly has been fixed.
renderingThe blood spray in 7-4's ending not working has been fixed.
functionalityA bug that caused the music in 1-E to fade out if the player enters the skull room vent early has been fixed.
fade out bugAim assist not working through portals has been fixed.
aim assistConduction sometimes not working when Max Gore Per Room has been set to 0 has been fixed.
conductionA Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void has been fixed.
reflection bugA navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs has been fixed.
navmesh issueAn additional collider was added to the 8-2 maintenance door to stop players with low FPS from being able to slide through the door.
colliderFloating limbs appearing at the world origin of the Cyber Grind when the amount of gibs surpasses the maximum gib count or between waves has been fixed.
spawningA bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled has been fixed.
phase transitionThe decorative turrets in 7-2 not functioning properly has been fixed.
functionality

