Balance · 6
Adjusted scavenging results obtained from scavenging building plumbing.
scavenging resultSignificantly increased the capacity of the propane locker.
propane locker storage capacityIncreased Utility Cabinet capacity to 2400 lbs and increased log and wood plank storage to 2250 lbs.
storage capacityMade car parts such as the alternator more likely to spawn in sheds.
car parts spawn rateIncreased the metal pipe spawn rate.
metal pipe spawn rateAudited decay values for food across the board, added a variable decay rate for frozen items like ice cream, and resolved decay-related bugs.
decay value
Content · 1
Reverted the placement behavior of items and furniture for now.
item placement behavior
Controls · 1
Fixed an issue preventing gamepads from selecting dropdown options correctly.
dropdown selection
System · 13
God and giveitem console commands are now properly networked for admins.
console command networkingImproved performance when weather changes.
weather performanceChip items now pseudostack separately.
pseudostack behaviorIncreased AI spawn system memory of visited buildings to three real-life hours.
ai spawn system memoryAdded a set of debug commands to test and balance item spawning.
debug commandFurther improved zombie performance on servers.
zombie performanceRestricted the system to allow only one UC to be in pylon mode at a time.
pylon mode limitCompleted CPU-side optimizations that allow the world to simulate faster when more items are loaded.
cpu optimizationFluids created with a stove now have correct heat values, such as boiled water at 100 C and hot beverages at 90 C.
fluid heat valueImplemented a more robust zombie spawn system for tracking cleared buildings, removing some unused spawn systems.
spawn systemAdded a debug command to show heat values for items.
debug commandImproved desync issues when placing furniture and items in multiplayer where items would fail to place on the first try.
multiplayer desyncSignificantly increased landscape load distance to address issues like vehicles falling through unloaded roads when driving fast.
landscape load distance
UI · 4
Fixed an issue where the quest UI was incorrectly showing in the journal menu.
ui bugApplied localization fixes, including fixing Chinese text appearing in the Turkish language version.
localizationFixed the switch name in the Franklin County Substation.
switch nameFixed subtitle texts for fortified wood, limestone brick, and scrap metal.
subtitle text
Fix · 19
Fixed a crash that occurred when inserting batteries into certain items.
battery insertion crashFixed being able to use furniture and other items placed in a truck while remaining inside the truck or other vehicles.
vehicle interaction exploitFixed an issue causing fridges to incorrectly spawn food as rotten.
food spawningFixed an issue where guardrails were not appearing.
guardrailFixed non-vertical ladders, such as those on farm windmills, not being climbable.
ladder interactionFixed a crash that occurred when using the admin menu to ban a player who was no longer present.
crashFixed floating bollards outside of some warehouses.
floating bollardFixed machines like ore crushers and kilns overflowing items underneath them into the void.
item overflowAdjusted police car seat locations to reduce clipping.
seat locationFixed the microwave light being stuck on.
microwave lightFixed snapped buildings attempting to parent to wrong actors, such as windows trying to parent to doors.
snapped buildings parentingFixed the use option on mop items, towels, and similar objects not cleaning the building you are in.
cleaning functionPrevented the third-person flashlight from casting shadows against the player themselves.
shadow castingFixed cameras disappearing from TVs on dedicated servers.
missing items bugCorrected un-interactable tarp furniture.
interaction bugFixed the silo house garage power outlet not working.
power outlet bugFixed vehicles falling through the ground on dedicated servers.
vehicles falling through groundFixed arrows hitting zombies' collision boxes instead of the zombies themselves.
collision detectionFixed grass in some warehouses and resolved issues with trees clipping through walls.
clipping and environmental bug
General · 1
Various general art fixes, crash fixes, and general performance optimizations were implemented across the patch.
general
Also in this patch10
Integrated new churches featuring upper floors and accessible bell towers.
churchWorking on the next vehicle replacement, the Hatchback.
vehicle replacementBoon joined the team full-time to animate weapons, item uses, and throwing animations, and has started on the double-barrel animations.
weapon animationWorking on revitalizing the exterior details of Dannemora and Lyon Mountain.
exterior detailContinuing work on new textured hair.
textured hairDeveloping food drying systems allowing players to build solar food dehydrators that create long-lasting dehydrated food.
food drying systemContinuing work on new road replacements and a more diverse road art set.
road replacementFinished working on new vehicle networking systems designed to reduce desync and improve multiplayer performance.
vehicle networking systemWorking on corrective animation modifiers for the new character.
animation corrective modifierRefactored how windows work to bring the game closer to controller support.
windows refactoring

