Balance · 2
The victory condition for the Caucasian side in the Caucasian War Journal Entry was changed to require severing Tbilisi from the Russian capital market area.
victory conditionMarines can now be disbanded while attached to a fleet.
marine
Content · 7
Regnal numbers now appear dynamically for monarchs and Popes.
monarchs and popeA Return State to Subject diplomatic play has been added for demanding a state that one of your subjects claims.
diplomatic playEarly Troopships, an age of sail era transport available from the start of the game, has been added.
early troopshipThe Russian Armed Forces now start with the Tsarist ideology, supporting Monarchy, State Religion, and Autocracy.
russian armed forcePower blocs now get fitting national and regional names more often.
power blocFemale characters can now have feminised last names appropriate for their cultures.
female characterCossack Hosts have been added as new subsistence-like buildings established in states through map interactions.
cossack host
Economy · 3
Trade between world market hubs can now spread across several sea routes of similar length instead of always going through a single route.
tradeEach market area can now support up to four market hubs depending on the size of the area and whether it touches multiple bodies of water.
market area hubCopper has been added as a new good to the game that is available to be mined at game start.
copper
System · 29
Overlords now normally join the diplomatic plays and wars of a country they have just made their subject.
overlordPiracy, tolls, and strait closures now have serious diplomatic consequences including relations decline and potential military intervention.
piracy, tolls and strait closureMultiplayer games now use Steam MP by default.
multiplayer gameSubjects now gain liberty desire when their overlord starts a diplomatic play against them or enforces a war goal on them.
subjects liberty desireObligations can now be used on diplomatic demands.
obligationCountries now count as strategically adjacent when connected through a third country that grants military access.
countryAfter a naval invasion lands or a transport delivers armies, you can now choose the fleet's next action.
naval invasionA Glossary system has been added for the explanation of historical concepts and word definitions.
glossary systemSubjects no longer automatically join their overlord's civil war and instead start on the fence to choose their side.
civil war joining rules for subjectArmies can now be stationed in the states of your subjects.
armyFleets instead of individual admirals will now be regarded as Defeated after a loss in a naval battle, restricting ship transfers and merging until repaired.
defeated fleetCultural secessions now get war goals on all homeland states that did not already join the secession.
cultural secessionBadly damaged ships are now more likely to withdraw from a naval battle than lightly damaged ones.
shipA country created by a Liberate Country or Release as Subject war goal now adopts the laws of the liberator country.
countryViolating sovereignty to join a war now requires connecting an important theater of each side that is not already connected by land.
sovereigntyArmies can no longer be deployed or shipped directly to your own naval invasion front and are instead sent as reinforcements.
armies naval invasion reinforcementSubjects with high liberty desire can now attack their overlord even if they are allies in a war or play, provided there are no explicit war goals targeting the subject.
subjects attack ruleWar goals can now be enforced in the middle of a war once the objective's control progress is complete.
war goalWar Support has been fully reworked to run from 0% to 100% and can both increase and decrease over the course of a war.
war supportFemale agitators can now be granted command of an army or navy once Women's Suffrage is enacted.
female agitatorA new Cold system has been added that periodically freezes the world over, affecting sea nodes, ship speed, and World Market Access.
cold systemThe travel network that armies and fleets move on has been rebuilt for more consistent and less bug-prone pathfinding.
travel networkThe Propose Royal Marriage character interaction has been made into a diplomatic action.
character interactionExiled armies can now be stationed in states, though they still cannot be supplied.
exiled armyDefenders in a diplomatic play no longer receive a default Humiliation war goal when they have added no war goals of their own.
defenderA game rule that scales infamy generation up or down has been added.
game ruleSeveral buttons and decisions flavoured as treaties now create state/money transfer treaties.
buttons and decisionIf Bureaucrat pops make up 5% of the total political strength of a Council Republic, the Intelligentsia will reorganise into the Nomenklatura Interest Group.
bureaucrat popAs countries democratise globally, political movements desiring suffrage will put additional pressure on autocratic regimes.
political movement
UI · 3
The Journal panel and individual journal entries have received a visual overhaul with pinned objectives and search and filter options.
journal panelJournal Entries included in a DLC now show that DLC's icon in their upper left-hand corner when open.
journal entries dlc iconThe military map can now show your own, allied, and enemy supply routes at once, filtered from the navy panel.
military map

