Balance · 8
Having a bayonet attached increases weapon sway by 25%.
bayonet attachment penaltyKneeling reduces weapon sway by 50%.
kneeling bonuBeing in formation reduces weapon sway by 60%.
formation bonuBeing fully drained of stamina increases weapon sway by 50%.
stamina penaltyShorter weapons now generally have less sway, and sway is affected by formation state, stamina level, and whether a bayonet is attached.
weapon sway scalingBeing fully suppressed increases weapon sway by 50%.
suppression penaltyChanged the Burnside Bridge skirmish area's Union staging zone to exclude the stonewall section, allowing the CSA to attack it while granting the Union XP at the bridge.
staging zoneBeing skirmishing reduces weapon sway by 30%.
skirmishing bonu
Content · 5
Made tweaks to the flag bearer spawn deployment queue camera.
spawn deployment queue cameraMade tweaks to the rifle club attack camera movement.
attack camera movementAdded a number of neutral spectator points to all game modes in all levels.
spectator pointAdjusted the animation pose for rifle club melee.
animation poseMade tweaks to sprinting animations.
sprinting animation
System · 3
Weapon sway when aiming now occurs on the weapon geometry itself rather than the whole screen wobbling.
weapon swayThe 3 different binocular models are now selected at random.
binocular model selectionIntroduced a new first person camera system to allow for more consistent motions.
camera system
UI · 2
Overhauled the backend system of the regiment and class selection UI menu for better future usability.
backend systemThe user interface now uses fading pages instead of sliding pages to resolve motion sickness reported by users.
ui page transition
Fix · 1
Fixed left knockdown falling animations so characters no longer play the wrong animation and stand up in a different place.
knockdown falling animation

