Also in this patch6
The misalignment between smoke trails and flame effects from the nozzles of missiles and jet aircraft has been fixed so smoke leaves strictly along the body.
nozzle smokeThe effects of bullets and fragments hitting aircraft fuselage and wing panels have been reworked to feature correctly positioned fire and smoke trails at the puncture point.
bullet hit effectA new visual mechanic of flame exhaust has been introduced for ground vehicles with gasoline and carburetor engines under specific operational and engine damage conditions.
flame exhaustDust effects when large shells hit and bombs fall on ground surfaces have been improved to rise, slowly settle, swirl in turbulence, and spread with the wind.
ground impact dust effectBright white flashes have been added at the impact points when incendiary and high-explosive bullets and shells detonate for ground vehicles and aircraft.
incendiary and he shell flashNew effects of interaction with water such as foam, ripples, and a dust wave have been added when ship and tank guns fire.
water interaction effect
Smoke trails from all bullets and shells in the game have been updated to appear as volumetric trails that twist in turbulence, drift with the wind, and disperse over time.
smoke trailMuzzle flashes have been completely reworked for tank and naval guns across all calibers from 12.7 mm to 460 mm, matching flash, shape, intensity, smoke, and gas to each class of gun.
muzzle flashWorking brake lights have been added for ground vehicles that feature them in real life, activating during sharp braking or changes of direction.
brake light

