Balance · 33
CIWS cannon damage against structures has been tuned to shred light cover and struggle against heavy fortifications.
damage against structureParachutes now take longer to fully open and will not open below 10m, with increased risk of fall damage if opened below 50m. The safe distance to pull a parachute has changed from 2.5 meters to 25 meters. Parachutes are becoming riskier to use. Parachutes are being updated. Parachute mechanics have been changed.
opening mechanicLevel 4 helmets reduce suppression by 80%.
suppression reduction12 Gauge Slug damage against armor now scales with armor tier instead of a flat reduction. Compound Bow damage against armor now scales with armor tier instead of a flat reduction.
damage against armorDamage reduction for Level 3 Armor & Helmets has been lowered from 55% to 50%, and for Level 4 Armor & Helmets from 65% to 60%. Armor is currently too strong, leading to longer times to kill. Level 3 and Level 4 armour are becoming weaker. Armor values are being adjusted, specifically for tier 3 and tier 4, to ensure they remain powerful while having tradeoffs like limited FOV for helmets. A significant rebalance of damage and armor is occurring in Season 2. Armor is being rebalanced.
damage reductionScout Rifle headshots now one-shot targets without a helmet, and take two headshots to kill a Level 1 helmet.
headshotBase damage for .308 Winchester is reduced by 25%, 7.62x54mmR by 20%, 7.62x39mm by 19%, and .50 Cal by 16%. The damage for .308 ammunition has been reduced by 25%. There will be a damage reduction to higher caliber items like .308, 7.62x54, and .50 cal to bring them more in line with their intended roles.
calibre base damageSpawns and routes on Bakurani have been moved and rebuilt for each team to provide more balanced matches. Changes are being made to Bakurani spawns. The Bakarani map has been rebalanced with all three team spawns moved and rebuilt to provide more balanced routes into the zone. Faction spawns have moved on Bakurani to address Lonestar's lower win rate.
spawnThe minimum fuel to activate a Drill Rig has increased from 1,500 to 2,000.
activation fuelThe suppression system has been rebuilt with shared falloff curves, stronger near-miss suppression from small and medium calibres, and rate of fire accounted for. It is updated to be more impactful, countering long-range shooters and making covering fire useful without excessive screen shake. The suppression system has been reworked. A new suppression style mechanic is being added to introduce more weight behind suppressive fire. All weapons are receiving changes regarding the suppression system and the amount of suppression they deal. The suppression system is being updated to be more impactful, countering long-range shooters and making covering fire useful without excessive screen shake. Suppression is being rebalanced. Suppression mechanics have been changed.
suppression improvementReduced Vanguard CIWS damage to the Spawn Vehicle, now takes 2.25x longer to kill the SV.
damage to spawn vehicleThe medium hammer now contributes less per swing to build speed.
build rateBuild costs, build speed, and durability have been rebalanced for structures, with the Talon, Mortar, and Drill Rig having rebalanced resources and ammo. Significant changes are coming to how building works, requiring more teamwork for drills and adjusting the cost of items like walls and gates to prevent spam. Drill rigs are being nerfed. Mortars are receiving nerfs. Talon is receiving nerfs. Building costs are being adjusted in Season 2. A significant rebalance is being applied to buildings and drill rigs. Drills will require more teamwork and intent to bring online, reducing individual FOB drill spam. The cost of building items such as Burma walls, gates, and doors will be adjusted to encourage more intentional FOB design rather than spamming. The document indicates that there are building changes.
build costs, build speed and durabilityLevel 3 helmets reduce suppression by 68%.
suppression reductionThe MGL-40 experiences more inaccuracy and sway, slower ADS speed, and a reload penalty when mounted on the Little Bird.
reliability on little birdThe MGL-40's muzzle velocity has been reduced by 25%.
muzzle velocityA social experiment is being performed with Season 2 to address Lonestar's lower win rate, including a cash & XP win bonus and teamplay multipliers for Lonestar. Lonestar uniforms will also be de-saturated to make them less conspicuous. Faction balance is being adjusted. Lone Star will receive a cash and XP bonus exclusively in Season 2 as a social experiment to gauge the impact on faction selection. Lone Star will have team play action and XP multipliers exclusively in Season 2. Lone Star uniforms will be de-saturated in Season 2 to make them less conspicuous compared to other factions. Faction balance is being adjusted. Lonestar faction will receive a cash and XP win bonus for Season 2 only. Lonestar faction will receive cash and XP multipliers for Season 2 only. The document mentions faction balance and specific changes to Lonestar. The document indicates that there are Lonestar changes. Faction balance has been adjusted. Team balancing has been adjusted.
faction balance experimentThe durability of the Medical Bag has been increased from 100 to 150. The medical bag is being updated.
durabilityVehicle weapons that fire .308, 7.62x54mmR, 7.62x39mm, and .50 Cal rounds have had their calibre reductions applied, and turret damage to infantry has been reduced. Vehicle weapons are being rebalanced.
damage to infantryAssault rifle body shots do slightly less damage, and LMG body damage now matches assault rifles. All weapons, from bows to .556 assault rifles, will see changes to their consistent damage models and damage drop-off.
body shot damageThe Compound Bow's arrow trajectory has been updated for shorter drop-off and increased effectiveness against lower tier armor. Damage against armor now scales with armor tier instead of a flat reduction. Changes are being made to the compound bow in Season 2. The bow is being nerfed in Season 2.
arrow trajectoryInfrared range finders are being updated to run on batteries and be less overpowered. The Infrared Rangefinder will now run on batteries. Updates are being made to Molotovs, rangefinders, and helmets.
infrared rangefinder updateA new recoil pass has been applied to all DMRs to bring them more in line with their power curve.
recoilThe max fuel for a Drill Rig has increased from 7,500 to 10,000.
max fuelThe 40mm outer radius of the MGL-40 now has a stronger damage fall-off.
outer radius damageThe duration per fuel for a Drill Rig has decreased from 0.05 to 0.03, reducing max uptime from 375s to 300s.
duration per fuelThe post-spawn cooldown for a destroyed Drill Rig has been substantially increased.
post-spawn cooldownThe MP5's recoil pattern has been updated to have more horizontal movement, as it was previously too easy to use. Weapon recoil is being rebalanced.
recoil patternHit-location damage for DMRs has been adjusted to sit between assault rifles and snipers, with slightly weaker headshots and upper-body hits. A full damage update is coming in Season 2, adjusting high caliber rounds in assault rifles, DMRs, and LMGs to better fit their intended roles.
hit-location damageDamage fall-off for the Super-45 has increased beyond 50m, pushing it into a close-quarters role.
damage fall-offLevel 3 and Level 4 helmets now have increased suppression resistance. Heavy and super heavy helmets now have increased suppression resistance. Heavy and Super Heavy helmets will receive increased suppression resistance in line with new suppression changes.
suppression resistanceThe Level 4 Helmet now has muffled audio, a restricted field of view (letterbox style), and will fog over when sprinting or in rain conditions. These effects persist as long as it is worn. The level four helmet will have a more restricted letterbox style view in Season 2. The level four helmet will have reduced audio in Season 2. During rain, the visor can fog up and cannot be removed. The Altyn helmet will have significant visual and audio restrictions, similar to its real-life counterpart. The Altyn helmet's visor will fog up in the rain and cannot be lifted or removed. The super heavy helmet in tier 4 now has muffled audio, a restricted field of view, and will fog over when sprinting. The level 4 helmet will now have a viewing slit, dampen hearing, and may fog up after sprinting. The effects of the level 4 helmet will persist as long as it is worn. Updates are being made to Molotovs, rangefinders, and helmets. Helmets are being rebalanced. The Super Heavy Helmet will now come with muffled audio, a restricted field of view, and will fog over when sprinting.
level 4 helmet propertyThe Talon's reload time has increased from 2s to 5s.
reload time
Content · 7
Eight new weapon and vehicle skins have been added to the Gold Market across four camo families: Black & Gold, Chocolate Chip, Two-Tone Desert, and Digital Wood. The Black & Gold AK Camo has been removed from the Gold Market. Gold Market camos are being updated.
gold market camoFour new weapons have been added: TCX-SPR (Assault Rifle), PP-19 Bizon (SMG), Evo-3 Ultra (LMG), and M14 (DMR). A new assault rifle called the TCX Spear, which is essentially the Sig Spear, is being added to the game. The M14 DMR is being added to the game. The PP19 Bizon submachine gun is being added to the game. The Evo 3 Ultra, believed to be the FN Evolus, a lightweight light machine gun, is being added to the game. A new weapon, the M14, has been added for the recon class. A range of new attachments will support the new weapons.
new weaponA new incendiary throwable, the Molotov, has been added, which splashes fire on impact and damages anyone caught in its radius.
new throwableFour new vehicles have been added: Wolf-110 (a fast, light wheeled transport), Wolf-110 [M2 Browning] (an assault variant), T-72B3 (a main battle tank), and Flakpanzer Gepard (an Anti Air Vehicle). Two new vehicles, the Wolf 110 and the Wolf 110 Assault (with a ring-mounted M2 Browning), are being added. The T72, a main battle tank that is slower but cheaper and more fuel-efficient than the Leopard, is being added. The Flakpanzer, an anti-air vehicle with an anti-air cannon, is being added.
new vehicleThe Mosin now has a new PU 91/30 (3.5x) Scope and no longer has access to other optic sights.
optic sightThree new buildables have been added: MG Nest (a manned M2 Browning emplacement), Large Shelter (a large metal shelter), and Wooden Step. A new buildable, a machine gun nest with a manned M2 Browning emplacement, is being added. A new buildable, a large shelter for covering key assets and protection from rain, is being added. A new buildable, a wooden step, is being added to allow easier access over obstacles.
new buildableA new rain weather preset has been added, featuring visual and audio changes, affecting spotting range and Molotov fire. Thunder will occur during heavier rain, synchronized across the server and loud enough to mask footsteps. A new weather system with rain and thunder is being added, which will mask footsteps. A new weather preset featuring rain has been added, which affects visibility, engagement ranges, sound, and interacts with the environment. A new weather system is being added, affecting surfaces, vehicles, and characters visually, with varied audio depending on location and gear.
new weather system
Economy · 56
Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.
repair xpThe destruction reward for a Large Supply Crate has been reduced from $1,000 to $600.
destruction rewardThe destruction reward for the Havoc has been reduced from $18,000 to $14,000.
destruction rewardThe destruction reward for the Ural has been adjusted to $2,500 (Default), $3,600 (Defender), and $4,750 (Defender \).
destruction rewardThe destruction reward for Supply Pallets has been reduced from $1,000 to $800.
destruction rewardThe destruction reward for the Stingray has increased from $300 to $650.
destruction rewardThe destruction reward for the MH-6 has been reduced from $3,125 to $1,250, Little Bird AH-6M \ to $6,000, and Little Bird AH-6R \ to $9,400.
destruction rewardThe MG Nest has a build supply cost of 650.
new buildable costThe destruction reward for the Bobcat has been reduced from $250 to $100.
destruction rewardA new vendor discount of 20% is available for the losing team if they are at least 40 points behind second place. If a team is 40 points ahead in second place, all other teams will receive a 20% discount on gear to help rebalance the game.
new vendor discountThe reward for deploying a small Supply Crate has been reduced from $500 / 250 XP to $250 / 200 XP.
rewardThe destruction reward for the Wolf-110 is $450, and for the Wolf-110 [M2 Browning] is $3,900.
destruction rewardThe reward for deploying a Supply Pallet has been reduced from $2,500 / 500 XP to $1,250 / 400 XP (or $750 / 500 XP from a ground vehicle).
rewardThe destruction reward for the Humvee has been adjusted to $1,500 (Default), $4,250 (M249), and $5,000 (Minigun).
destruction rewardThe reward for deploying a large Supply Crate has been reduced from $1,000 / 500 XP to $500 / 400 XP.
rewardThe destruction reward for the L2A6 has been reduced from $14,000 to $11,000.
destruction rewardRestocking the Talon from munition supplies now costs 200, up from 50.
restock from munition supplyDestroying IED/C4 now gives assault XP instead of support XP.
xp rewardThe price of the Sport Parachute has been reduced from $1,000 to $700.
priceDestroying a FOB now pays a bonus of up to +$7,500 / +250 XP based on the supplies it held.
destroying rewardThe Talon 9K-SAM build cost has been reduced from 1,000 to 650.
build costThe XP reward for deploying a Supply Crate via air vehicle has been reduced from 200 to 150 for small crates and 400 to 300 for large crates.
xp rewardThe destruction reward for the Z20 Lakota has been reduced from $3,700 to $1,500, and Z20 Lakota \ to $7,500.
destruction rewardThe destruction reward for a Small Armored Supply Crate has increased from $500 to $1,000.
destruction rewardThe destruction reward for the SPH-2 has been reduced from $14,000 to $8,000.
destruction rewardThe destruction reward for a Door has been reduced from $500 to $100.
destruction rewardThe new assault kill bonus has increased from $1,500 to $2,000. All cash and XP reward values are being changed. Cash and XP rewards are being adjusted. New logistics rewards are being introduced in Season 2.
cash rewardNew rewards for the MG Nest include $650.
destruction rewardA new reward of $75 is given for closing a friendly FOB door.
friendly fob door closed rewardThe destruction reward for the Hot Zone Magnet has been reduced from $4,500 to $2,750.
destruction rewardThe destruction reward for the L81 Mortar has increased from $300 to $650.
destruction rewardThe reward for Player Delivered (ground vehicle) has been reduced from $500 to $350.
rewardBarbed Wire no longer contributes Cash or XP on kills.
kill rewardThe reward for Return Trip (ground vehicle) has been reduced from $250 / 100 XP to $150 / 50 XP.
rewardThe destruction reward for the Talon 9K-SAM has been reduced from $2,000 to $650.
destruction rewardNew rewards for the Large Shelter include $250.
destruction rewardThe destruction reward for the Dune Buggy has been reduced from $750 to $300.
destruction rewardThe price of the Basic Parachute has increased from $100 to $500. Price changes are being implemented in Season 2.
priceDestroying Artillery now gives driver XP instead of support XP.
xp rewardThe destruction reward for the Vanguard CIWS has been reduced from $3,000 to $1,200.
destruction rewardThe Wooden Step has a build supply cost of 250.
new buildable costThe destruction reward for the Flakpanzer Gepard is $7,000.
destruction rewardThe reward for capturing a hostile drill tower has increased from $750 / 250 XP to $1500 / 300 XP.
rewardThe destruction reward for a Large Armored Supply Crate has increased from $1,000 to $1,600.
destruction rewardA new reward of $100 is given for breaching a door with the Halligan Bar, once per door.
door breached rewardFOB hacking now rewards teammates in the FOB radius with $1,000 / 250 XP, in addition to the hacker's reward.
rewardThe destruction reward for a Small Supply Crate has been reduced from $500 to $300.
destruction rewardThe destruction reward for the Repair / Refuel Station has been reduced from $400 to $200.
destruction rewardThe reward for Player Delivered has been reduced from $150 / 50 XP to $100 / 25 XP.
rewardThe destruction reward for a Gate has increased from $170 to $200.
destruction rewardRestocking the Mortar from munition supplies now costs 150, up from 75.
restock from munition supplyDestroying a buildable now gives assault XP instead of support XP. Kill rewards for vehicles and buildables are being updated.
destruction rewardThe destruction reward for the Kodiak has been adjusted to $1,250 (Default), $600 (Pickup), and $3,400 (M249).
destruction rewardThe destruction reward for the T-72B3 is $8,000.
destruction rewardNew delivery streaks add a bonus for consecutive runs of crates, pallets, players, and return trips.
delivery streakNew rewards for the Wood Base include $15.
destruction reward
Controls · 10
An Aim Assist strength slider has been added to Settings > Controller > Advanced, with a default of 1 and 0 turning Aim Assist off.
aim assist strength sliderLook direction returns faster after closing radial wheels.
look direction returnGeneral Aim Assist improvements have been made.
general aim assistValues for Aim Acceleration have been adjusted, and it now kicks in sooner.
aim accelerationValues for Horizontal & Vertical sensitivity have been adjusted.
horizontal & vertical sensitivityTracked vehicles now feel weightier, with less floatiness in the air and less bounciness on landing. Vehicle controls, particularly for tracked vehicles, are being tightened and made more responsive to prevent them from feeling like they are skating.
handlingAim Assist now works on the Target Dummies in the Firing Range.
aim assistSeveral controller bindings have been changed, including adding 'Cycle Minimap Zoom' and 'Reject Tip', moving 'Open Inventory', and reassigning other functions. Updates have been made to controller support or functionality.
controller bind changeHumvee handling has been reworked for less stiffness over terrain, slower build to top speed, and better climbing capability.
handlingDune Buggy brakes are less effective, slightly increasing skid and drift capability.
brake
System · 17
The Halligan bar can now breach both doors and gates.
breachingTeam switching restrictions have been added to prevent late switches from deciding matches, with a 15-minute lockout if a team is more than 10 points ahead. Limits are being placed on team switching in Season 2. Restrictions are being added to team switching to prevent abuse, including a 15-minute lockout if a team is more than 10 points ahead and map obscuration until a control zone is reached.
team switching restrictionHelicopter cockpit glass now works both ways, with shooting through it damaging the vehicle the same as incoming fire.
functionalityThe Support track now includes the Evo-3 Ultra, and the PKM and M249 unlock earlier. The Support Track has undergone changes, including level and cost adjustments for various items and weapon unlocks.
unlockExplosives and placeables can no longer be used from enclosed vehicle seats.
explosives and placeables from vehicleDoors and gates can no longer be breached with a hammer.
breaching with hammerPlayers who join and populate empty servers will earn rewards and a vendor discount, and pre-match entertainment is now available. Changes are being made to server seeding.
server seeding & pre-match entertainmentThe Little Bird AH-6M now unlocks later and costs more, and music tapes have been reshuffled between the Driver and Pilot tracks.
unlockXP requirements for Role Tracks have been reduced, with Level 20 now taking less than half the playtime it did in Season 1. Progression will now reach level 20 in less than half the previous time. Progression will be faster in Season 2. Faster role tracks will progress faster. The progression system has been re-worked. The document indicates that there are progression changes.
xp requirementA victim-driven vote system has been implemented for team killing to allow for forgiveness or punishment of repeat offenders. Changes are being made regarding team kills.
team-kill punish & forgive systemInventories of purchased vehicles are now private to the driver and their squad by default, with an option to open them to everyone.
privacyThe Recon track now includes the M14 and its attachments, and most scopes and attachments have swapped levels. The Recon Track has undergone changes, including level and cost adjustments for various items and weapon unlocks.
unlockThe Medical Bag now unlocks earlier at level 14, and the Medic track has seen a large reshuffle of weapon and attachment unlocks. The Medic Track has undergone changes, including default unlocks, level and cost adjustments, and item movements.
unlockC4 and the Molotov Cocktail have moved into the Assault track, and new weapon and attachment unlocks have been added. The Assault Track has undergone changes, including items being unlocked by default, level and cost adjustments, and new weapon placements. Some assault items may be moved into the support track, and support items into the assault track, as part of progression changes in Season 2.
unlockRegion-based ping limits have been introduced to improve network reliability, with automatic kicks for sustained high ping and server browser improvements.
region-based server ping limitNew vehicles including the Wolf-110 [M2 Browning], T-72B3, and Flakpanzer Gepard have been added to the Driver track, and the SPH-2 moves into it. The Driver Track has undergone changes, including level and cost adjustments for various vehicles and music tapes reshuffled.
unlockAdditional unlocks have been added to the WARDOG Progression Track, and some items have moved into it. Several changes have been made to the WARDOG Track, including unlock level and cost adjustments for various items. New unlock levels by role are being introduced. Progression tracks will see changes in Season 2 regarding when certain items unlock and their associated costs, with some items potentially moving between tracks. The unlock cost and pricing of starter weapons and other items across the progression tree may change in Season 2.
unlock
UI · 5
The rebuy last loadout UI has been improved to populate the equipment vendor with the last loadout for modification before purchase. Changes are being made to rebuying loadouts. Loadouts have been re-balanced.
rebuy last loadout ux improvementSquad leaders can now set a team-visible squad intent from a pre-defined list, and squad invites now queue properly. Changes are being made to squad intent. A squad leader intent system is being implemented, allowing squad leaders to set an intent visible to all squad members to improve teamwork. Squad invites and other time prompts will now queue properly.
squad intent uiScrolling lists are now faster.
scrolling listThe hold time when selecting 'Purchase Loadout' in the Vendor has been reduced.
hold time for 'purchase loadout'The hold time when selecting 'Apply Changes' in Settings has been reduced.
hold time for 'apply changes'
Fix · 11
Fixed a vehicle spinning on gamepad after closing the tac map.
spinning on gamepadFixed not being able to cook grenades by pressing X.
cooking grenadeFixed a vehicle's smoke screen and flares not appearing for players who joined late.
visibility for late joinerFixed tanks launching themselves into the air from their own turret collision.
self-launchingWheeled vehicles no longer get stuck when driving forward out of a backward roll.
getting stuckVehicles no longer sink into the ground when ramming each other at speed.
sinking into groundFixed crouching and seat swapping on gamepad in mounted turrets.
crouching and seat swapping on gamepadFixed releasing LT on controller not cancelling a bandage self-heal.
cancelling bandage self-healExiting a vehicle now places the player on the ground rather than pushing them through it.
player placementFixed the Humvee gunner facing the wrong direction after entering.
gunner facing directionFixed inconsistent ADS on vehicle weapons when using a controller.
ads on controller
Also in this patch2
F.O.B.'s and Raiding have been changed in WARDOGS Season 2. The F.O.B. system has been altered by the WARDOGS Season 2 patch notes.
gameplay systemA scheduled maintenance window will occur on October 15th between 08:00 and 09:30 UTC, with an estimated 90 minutes of downtime.
scheduled maintenance window
Community server hosts found to be exploiting the faction bonus will be punished.
community server hostThermals will be removed from the game or rebalanced.
thermalCommunity servers are being implemented that allow players to set the maximum level of participants. Developers are expected to provide options to further adjust community servers, including banning specific equipment types.
systemAP rounds like 556 are locked behind Level 80, requiring significantly more gameplay time.
unlock levelAn experimental Wager Vendor will be introduced later in Season 2, allowing players to bet on their own performance by choosing objectives and setting stakes. This feature may be removed if it proves too exploitable. A new Wager Vendor will be introduced. A wager vendor is being added in Season 2. A new experimental feature called the Wager Vendor is being added during Season 02, allowing players to bet on themselves to complete objectives. The Wager Vendor is an experimental feature that may be removed if it proves too exploitable. A wager vendor is being added to the game, allowing players to bet cash on their own performance with customizable bet slips. The document mentions an experimental Wager Vendor that involves cash risk. The document indicates that there is a Wager Vendor. The wager vendor has been added or changed.
new vendorPlayer XP will be banked for future player skills.
xpAP ammo from the FAL can defeat players in three to four bullets.
balanceThe Havoc weapon will be buffed.
balanceThe game will undergo a full wipe, including gold bars.
full wipeThe FAL weapon unlocks at Level 35, requiring approximately 200 hours of gameplay to reach.
unlock levelThe game will support Official Trailers, Official VLOGs, Press Conferences, Official Podcasts, Social Accounts, and X Developer Accounts for content distribution.
content formatThe WARDOGS server is now live and available in NA East.
serverWARDOGS Season 2 is now available, dropping on October 15th as a significant update. A new podcast or interview was released today. Season 2 has insane changes. The game has had changes that make it perform at maximum performance. Notes from a Q&A session are being provided. Season 2 is expected to be significantly more impactful or exciting than Season 1. The developers are reflecting on what went right and wrong in Season 1. New content is being added for Season 2. Full patch notes, including balance changes, will be released early next week. The author created a video to showcase changes on the subreddit because only parts of the changes were visible. Most of the information in the video comes from the YouTube channels 'bulkhead' and 'BigfryTV'. The Season 02 trailer will premiere early next week. The Top 100K reveal will premiere early next week on BULKHEAD’s official YouTube channel. A pre-season press conference was held to communicate Season 02 information to press and content creators. The 100K Clip Contest has been extended by 24 hours, with winners to be decided this weekend and the top 100 clips and grand prize winner revealed next week. The document indicates that there are general changes. The document indicates that there are cool additions. The document indicates that there are missing changes. The information provided in this document is unofficial and comes from sources named bulkhead and BigfryTV. Sparky's academic workload may require him to cancel streams occasionally. Improvements to squad coordination, vehicle handling, controller responsiveness, progression, rewards for teamplay and logistics, performance optimizations, bug fixes, and server stability work are being implemented.
generalWipes are being implemented in WARDOGS Season 2.
wipe

