System · 5
Enemies no longer know the player's exact location at all times once sight is lost.
awareness and detection mechanicFaction play styles have been revamped: Bandits play with a simple style and shoot first; Green Army members are disciplined and support each other; Crimson Corporation are careful, utilize cover and peeking, and wait for openings; Watchers are harder to rattle and push more willingly; and Hunters act as wildcards.
faction play styleBoss behavior profiles have been updated: Lazar stays in the village and continuously repositions rather than chasing the player; Orel holds cover and peeks; Arman exchanges fire before relocating for a wide flank; Phantom fires, retreats, and fires again; Kibba pursues aggressively with faster sprints and quick peeks; Valentin holds medium range while his guards push; Rotking fires in short bursts while moving between nearby cover; and The Devil performs short exchanges, relocates, and pushes close.
boss behavior profileSquad roaming mechanics were rebuilt so squads move around the entire map for the duration of a raid.
roaming mechanicA full ground-up rewrite of the enemy AI system was shipped to completely change combat mechanics.
enemy ai behavior

