Blasphemous 2

The Game Kitchen · Action

No patches in the last 90 days. Last patch: Jun 23, 2026.

Blasphemous 2 patch notes · Jun 6, 2026

Experiment

Blasphemous II: The Third Sin is OUT NOW!

What's new in Blasphemous II: The Third Sin is OUT NOW!: 34 changes to Blasphemous 2, released Jun 6, 2026.

Content · 10

  • A new gameplay experience featuring three Familiars, magical entities that accompany The Penitent One, has been introduced.

    new gameplay experienceblasphemous ii: the third sin
  • A new weapon called the Blade Tipped Whip has been added.

    new weaponblasphemous ii: the third sin
  • A Boss Gallery has been added, allowing players to replay previous bosses.

    boss galleryblasphemous ii: the third sin
  • A new map area, which is a quarter of the size of the entire Blasphemous II map including Mea Culpa, has been added.

    new map/area to exploreblasphemous ii: the third sin
  • New prayers have been added to the game.

    new prayerblasphemous ii: the third sin
  • Unlockable outfits have been added to the game.

    unlockable outfitblasphemous ii: the third sin
  • New enemies have been added to the game.

    new enemyblasphemous ii: the third sin
  • Six additional music tracks have been added to the game.

    additional music trackblasphemous ii: the third sin
  • One new boss has been added to the game.

    new bossblasphemous ii: the third sin
  • Five new achievements/trophies have been added to the game.

    new achievements/trophyblasphemous ii: the third sin

Fix · 24

  • An issue where certain enemies would not trigger in one of the trials of combat, causing the player to become softlocked, has been fixed.

    trial of combat softlock
  • An issue where the visual effects for Mystic damage would not appear when using certain weapon abilities has been fixed.

    mystic damage vfx
  • An issue where the SFX of certain prayers would persist when used then unequipped has been fixed.

    sfx persistence
  • An issue where the player could become invulnerable in specific instances has been fixed.

    invulnerability
  • An issue where certain backgrounds would shake when moving across the screen has been fixed.

    backgrounds shaking
  • An issue where certain enemies would be stuck in their animations depending on where they stand has been fixed.

    enemy animation lock
  • An issue where Acta, Non Verba would remain locked at 16/17 has been fixed.

    unlock statu
  • An issue where a player could become stuck trying to execute an enemy before the prompt appears has been fixed.

    execution prompt timing
  • The game would stutter when kneeling at a Prie Dieu, and this has been fixed.

    game stutter
  • A rare softlock where killing a specific boss would not grant the Key of Salt has been fixed.

    key of salt acquisition
  • An issue where the Cloth of the Old Woman item would reappear when it shouldn't have been has been fixed.

    item reappearance
  • An issue where certain bosses may lack VFX when they die and potentially stay on screen when they shouldn't has been fixed.

    boss death vfx
  • An issue where Spellblade Resonance could be transferred across save files has been fixed.

    save file transfer
  • Certain UI/HUD elements were not visible when Scale mode was turned off on Ultra Wide screen, and this has been fixed.

    visibility of ui/hud element
  • The description for the Shelter in Sacred resonance has been updated to better reflect its behavior.

    description accuracy
  • An issue in New Game+ where deactivating challenges would cause an inconsistency with the amount of jewels available has been fixed.

    jewel availability
  • An issue where the player could prevent progress in City of the Blessed by jumping to areas they shouldn't be able to earlier than intended has been fixed.

    progress prevention
  • An issue where Sarmiento y Centella would stay on screen when moving through loading zones when it shouldn't have has been fixed.

    screen persistence
  • An issue where The Penitent One would disappear after executing certain enemies has been fixed.

    disappearance
  • An issue where the player could become locked in the slide attack using Sarmiento y Centella has been fixed.

    slide attack lock
  • An issue where certain prayers and Altar figures would not correctly transfer into New Game+ has been fixed.

    new game+ transfer
  • The Consummate Collector achievement no longer triggers earlier than it should.

    achievement trigger timing
  • An issue where getting hit at the same time as defeating a boss could cause progression blockers has been fixed for multiple bosses.

    progression blocker
  • Some French text issues when using High Definition or Dyslexia mode have been fixed.

    french text issue