Balance · 3
Turrets have been made more accurate.
turret accuracyHeat generation and shield modifiers have been added to certain ship hulls.
heat generation and shield modifierA major rebalancing of hundreds of weapons, turrets, shields, and ships has been implemented to add tactical depth and address inconsistencies.
combat balancing
Content · 14
Most equipment is now interchangeable between S/M ships of all commonwealth races as a new feature.
interchangeabilityLimited blueprints for certain unique ships have been added to allow them to be rebuilt if lost.
blueprintBoron and Commonwealth ships can now equip each other's modules and smaller weapons and turrets.
module interchangeabilityNPC factions can now utilize and expand upon predefined construction plans for more visually coherent and elaborate stations.
station designThe Priority Order system has been added as a new feature.
priority order systemDedicated missile launcher slots have been added to some S/M ships as a new feature.
missile launcher slotThe Travel Drive Stability system has been added as a new feature.
travel drive stability systemThe Ship Showroom station module has been added as a new feature to display player's prized possessions.
station moduleEngines and shields are now integrated into S and M ship models, improving their appearance and increasing module variety.
s and m ship modelAn alternative way to earn the What is Best in Life achievement through Diplomatic Interference has been added.
achievement earning methodA new Ship Showroom module has been added, allowing players to store and display their favorite S and M ships.
new station moduleProspect behaviour has been added.
prospect behaviourShip Showrooms can be attached to existing player-owned stations or combined into complexes.
station module attachmentS and M ship hardpoint locations have been updated to allow for a greater variety in loadout options.
ship hardpoint location
Economy · 9
S and M Kha'ak wrecks can now be recycled to produce Allographyne.
wreck recyclingAllographyne is a new ware that can transmute to replace any ware in production processes, helping to address supply shortages.
allographyne utilityThe influence of resource probes on mining efficiency has been removed; they now indicate where miners should focus their efforts.
resource probeKha'ak wreck processing has been added, providing a new transmutable resource called Allographyne.
new resourceResources are now localized rather than spread across the entire region, and new resources may emerge in different locations when an area is depleted.
resource localizationSome NPC factions will construct specialized recycling stations to utilize Nividium.
npc station constructionResource areas have been completely overhauled for better performance, developer control, and more dynamic gameplay.
resource area managementResource distribution has been overhauled for improved prospecting and mining as a new feature.
prospecting and miningAllographyne production requires Nividium, opening new trade opportunities across the gate network.
trade opportunity
Controls · 5
Controller shoulder button support has been added to the Crafting menu.
controller shoulder button supportComm and Info keyboard shortcuts for surface elements have been added.
comm and info keyboard shortcutAn option to set the camera to not rotate with the object in external view has been added.
camera rotationPriority Orders can be issued and queued from the map using specific key combinations.
priority orders issuingAn optional alternative WASD-style profile for keyboard and mouse has been added.
wasd-style profile
System · 2
Native Wayland support for Linux has been added.
wayland supportSupport for AMD FSR frame generation has been added.
frame generation support
UI · 19
Links to entries and production module info have been added from ware pages in the Encyclopedia.
links to entries and production module infoAn overview of items in Safe Deposit Storage has been added to the Player Inventory menu.
overview of items in safe deposit storageAn option to hand over fleets and stations to Mission Briefing for relevant missions has been added.
mission handoverShip stance descriptions have been added to the Ship Interactions menu.
ship stance descriptionAmmo clip reload information has been added to the weapon HUD.
ammo clip reload informationStation plot management has been added to the Station Build menu.
station plot managementAn input hint bar has been added.
input hint barScrap-related icons have been added to the Map legend.
scrap-related iconTarget elements for torpedoes have been added.
target elementAn Interact menu option to repeat the last order has been added.
repeat last orderEquipment details have been added to the Station Build menu.; Equipment details have been added to the Ship Build and Upgrade menus.
equipment detailBoost Acceleration Multiplier has been added to Encyclopedia engine entries.
boost acceleration multiplier entryUI visuals have been refreshed as a new feature.
ui visualA Resource Probe coverage setting has been added to the Map menu.
resource probe coverage settingA new UI functionality called Priority Orders has been introduced, allowing for instantly responsive RTS-style orders that override all other commands.
priority orders ui functionalityThe FPS display position has been changed to the upper left corner.
fps display positionAdjustments to the UI's visual style have been made across all areas, with a focus on improving the map screen menus for better readability.
ui adjustmentA sound effect for highlighting options in dropdowns has been added.
sound effectAn option to edit loadouts with equipment issues in Lost Ship Replacement has been added.
edit loadout
Fix · 298
Upkeep missions requesting the player to deploy resource probes for mining operations have been removed.
upkeep missionCollisions for weapon hardpoints in Elite and Elite Sport have been fixed.
collisionNested subordinate groups now dock on their leader carrier.
docking on leader carrierThe Fly and Wait default behaviour no longer requires a destination.
fly and wait default behaviourChanges to AutoTrade ware baskets now take effect immediately.
taking effectDrones are now stored on docking.
being stored on dockingFighter usage of torpedoes in combat has been improved.
usage in combatSeveral cases that could lead to NPC factions inadvertently attacking each other over long periods of time have been fixed.
attacking each other over long periodThe turret modes 'Attack capital ships first', 'Attack fighters first', and 'Shoot missiles first' have been improved.
attack capital ships first, attack fighters first, and shoot missiles firstTurrets no longer start to fire before being fully deployed.
firing before deploymentTurrets set to Attack my current enemy now engage targets that become hostile after selection.
engaging targetThe Explorer achievement now unlocks in some cases when not all sectors were discovered by the player themselves.
unlockingThe wreck of split storage modules is now visually connected to the surrounding environment.
visual connectionThe Object Info panel in the Map menu is now displayed under certain circumstances.
displayCapital ship movement and alignment with non-station attack targets have been improved.
movement and alignmentDistress drones no longer move very slowly.
moving slowlyThe VIG scrap yard fence now relocates when the scrap yard is moved.
relocationShips getting stuck while approaching dock on Raptor has been improved.
getting stuck while approaching dock on raptorThe Scrap Processor can now properly receive scrap cubes.
receiving scrap cubeThe incorrectly displayed calendar date for certain in-game days has been fixed.
displayed calendar dateFailed scrap deliveries caused by station buy offers not updating after a new processing module was added have been fixed.
station buy offerDocking bays are no longer treated as free before a disembarking ship has disembarked.
availability before disembarkingEncyclopedia search has been improved by auto-selecting the first result.
auto-selection of first resultProduction details for Xenon ships, station modules, and military/equipment pages have been removed from the Encyclopedia.
production details in encyclopediaDeploy at Position options have been improved to take into account deployables used by other orders.
consideration of deployableEngine equipment slots are now highlighted in the Ship Build menu under certain circumstances.
ship build menu highlightingCapital ship movement has been reworked.
capital ship movementThe wreck of the Porpoise (Mineral) is now placed at the location where the ship exploded.
placementSapporo now uses missiles when the player is not present.
missile usageThe Foundations of an Empire mission in the Paranid Schism story no longer fails to progress after station construction is complete.
mission progression after constructionArea damage is no longer multiplied under certain circumstances.
area damage multiplicationStation construction no longer stalls in certain situations due to missing resource buy offers.
stallingMissing confirmation buttons in the Global Orders menu have been fixed.
confirmation buttonTravel mode no longer fails to abort in the Torus Aeternal mission of Project Genesis story.
abortingThe gate event horizon effect has been improved.
gate event horizon effectResource trade priorisation is now correct if allocated storage is below desired amounts.
resource trade priorisationThe story no longer fails to progress if the Teladi ship is destroyed by someone other than the player in the Tangling with the Teladi mission of the Pirate Crew story.
story progressionVisual consistency of weapon effects has been improved.
visual consistencyAccumulating glow with certain effects has been fixed.
accumulating glowThe ability to pick up incompatible missiles has been removed.
picking up incompatible missileThe Ship Interactions menu no longer displays outdated cover information under certain circumstances.
displaying outdated cover informationNPC factions no longer initiate hostilities against each other when they shouldn't.
initiating hostilityThe Explore order for multiple ships exploring the same sector has been improved.
explore orderSeveral Timelines scenarios have been improved by lowering requirements to achieve certain ranks.
balancingMenus now scroll correctly under certain circumstances.
scrollingLighting and door aperture in the transporter room have been improved.
transporter roomActive pilot characters no longer appear idle when the player starts a conversation.
appearing idleEncyclopedia navigation has been improved with links in the detail panel.
links in detail panelCapital ship and surface element selection in the HUD has been improved.
hud selectionThe Mission Offers menu now works under certain circumstances.
functionalityThe clarity of background stars has been improved.
clarityThe Ship Build menu now works under certain circumstances.
functionalityAttacking carriers no longer delay switching targets if queued to attack several individual targets.
switching targetInconsistent faction relation checks for the Teleport option under certain circumstances have been fixed.
faction relation checkDelivered ships in guild missions are now correctly recognized as fully equipped.
recognition as fully equippedMenelaus' Reminescence now launches drones as promised in the dialog, even though the dialog previously promised it.
drone launchingTugs no longer sometimes fail to move to wrecks they want to collect.
moving to wreckThe visual appearance and layout of the transaction log have been improved.
transaction log visual appearance and layoutCustom gamestart ship crew options now correctly take effect under certain circumstances.
effect taking placeThe player's wing-mate in the Terran Cadet gamestart no longer speaks on entry into Venus sector despite not accompanying the player.
speaking on entryLocked rooms are no longer available in the Elevator menu.
availability in elevator menuSubordinates ordered to attack by their commander no longer pursue past the point at which they can see their target.
pursuing past target visibilitySapporo attacking capital ships now stays at missile launcher range.
attacking capital shipDuplicate notifications in the Message Ticker for some unlocked blueprints have been fixed.
duplicate notificationReen Omara is no longer missing during the Join Hatikvah's Trade Revolution mission in Hatikvah's Trade Revolution story.
spawningMouse-over texts for Automatic Buy/Sell amounts in the Logical Station Overview menu have been improved.
mouse-over textObjects such as nav beacons no longer reveal nearby ships on the map.
revealing nearby ships on mapCertain capital ships' engines no longer damage smaller ships in exhaust flames.
damaging smaller ships in exhaust flameBoarding ships equipped with powerful turrets now fire at the target that is being boarded.
firing at target being boardedThe Collect Deployables option is no longer available in the HUD Interact menu.
availability in hud interact menuShips are now reliably able to enter highways under certain circumstances.
entering highwayMissile usage has been improved by avoiding firing more missiles than necessary to kill a target.
avoiding firing more missiles than necessaryMiners now fire weapons or turrets when the player is present.
firing weapons or turretDestroy on Sight missions no longer abort immediately after accepting them.
aborting immediately after acceptingStations belonging to allied factions no longer show names when discovered with a long-range scanner.
name displaySectors are now searchable in the Map under certain circumstances.
searchability in mapThe Interact menu no longer overlaps with HUD monitors under certain circumstances.
interact menu overlapping hud monitorIncorrect buy price calculation for scrap processors has been fixed.
buy price calculationSubordinate assignments in the Map menu now update under certain circumstances.
updatingThe Wide Area Sensor Array Encyclopedia entry now correctly remains unread after being viewed.
unread statuThe soundscape on dock areas has been improved by making mass traffic enter and exit silently.
soundscape on dock areaThe map has been improved by reducing the frequency of resizes due to ships moving near the outer edge of the sector.
resizes due to ships moving near outer edgePlayer-owned ships now automatically get ammo if they ever picked up and used ammo that the player faction can't manufacture.
automatic ammo acquisitionSmart missiles no longer inappropriately retarget to only slightly hostile objects.
retargetingMissing Crew Information updates in the Map menu under certain circumstances have been fixed.
map menu updateThe targeting circle is now correctly positioned for Boson Lance, Mass Driver, and similar weapons.
positioningThe balancing of the number of crew bailing out of destroyed player-owned ships has been improved.
balancingStation turrets set to shoot down missiles now do so even if no hostile ships are visible to their gravidar.
missile destructionShips no longer fire on neutral targets that were once hostile.
firing on neutral targetThe mission objective no longer fails to progress after the destruction of the Ravenous Wight during the Fires of Fate mission of the Split story.
mission objective progressionAnother cause of NPC stations being constructed at extreme distances has been fixed.
construction at extreme distanceXenon fleet composition has been improved.
compositionIncorrect max ship shield values in the Encyclopedia have been fixed.
max values in encyclopediaA missing display settings confirmation dialog has been fixed.
display settings confirmation dialogShips no longer move faster on highways when the framerate is lower.
moving faster on highwayThe accuracy of Boson Lance, Mass Driver, and similar weapons has been improved.
accuracyThe ability for Torus to block panels during the final Torus puzzle in the Torus Aeternal mission of Project Genesis story has been removed.
panel blockingThe multi-select state in the Property Owned list is no longer lost.
multi-select stateThe identifiability of engine exhaust colour has been improved.
engine exhaust colour identifiabilityThe long range scan effect has been improved to indicate the type of resource detected.
resource type indicationThe HUD now shows the last 10% of shield energy.
hud shield energy displayAutopilot no longer exits Superhighways at very high speed.
exiting superhighwayThe laser pointer light on the Terran Main Battery now appears transparent.
transparencyThe offset wreck on the small Split solid storage module has been fixed.
offsetThe combat behaviour of fighters armed with slow-firing weapons has been improved.
combat behaviour with slow-firing weaponThe trade menu no longer breaks under certain circumstances.
breakingTheft detection for Erlking has been improved.
theft detectionShip thruster effects have been improved to match engine colour.
matching engine colourThe Yaki Pirate Base in the Yaki Investigation story can no longer be destroyed before the player is able to decide whether to attack.
destruction timingRecycling of modules no longer repeats part of the process if neighboring modules were also wrecked.
process repetitionBuild methods that are not available to the player no longer appear in the Encyclopedia.
build methods in encyclopediaAuto-targeting in gamepad mode has been improved to react more quickly.
auto-targeting in gamepad modeA menu crash when expanding a storage node in the Logical Station Overview under certain circumstances has been fixed.
menu crashParanid Mass Driver effects have been improved.
effectShips no longer repeat the deployment of deployables after being interrupted.
repeating deployment of deployableStations no longer apply excessive damage when facing large numbers of enemies.
damage applicationDistribution of fleet members when attacking multiple targets has been improved.
distribution when attacking multiple targetSome turrets on the Boron Ray now aim and fire correctly.
turret aiming or firingThe Yaki Honourable Dragon licence is no longer missing in some older savegames.
availability in older savegameAutopilot no longer flies into stations under certain circumstances.
flying into stationConstruction material buy offers now update when the planned station build changes.
updatingThe usefulness of auxiliary ships has been improved by increasing their cargo capacity.
usefulnessRepair drones no longer gain high velocities after loading savegames.
gaining high velocityTurrets on capital ships now activate.
activationThe response to police search has been improved so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods.
responseSupport for a wider range of Linux configurations with a newer SDL version has been improved.
support for wider configurationCapital ships have improved target selection, prioritizing larger threats.
target selectionXenon M beam effects have been improved.
effectThe explosion for Kha'ak installations has been improved.
explosion effectThe station construction mission description is no longer incorrectly written from the Terran Protectorate perspective.
perspectiveBullets no longer appear far ahead of player weapons when firing at high speed.
appearing ahead of weaponDal now correctly points out agents for hire if diplomacy is initiated through a budgeted custom game start.
pointing out agents for hireMission guidance no longer fails to progress during the By Invitation Only mission in Hatikvah's Trade Revolution story.
progressionController support in the Plot Management menu has been improved.
controller supportThe ship name length restriction is no longer ignored in the Ship Build menu under certain circumstances.
ship name length restrictionCapital ship combat movement against stations has been improved.
movement against stationCollisions between fighters and station modules under construction when attacking them have been fixed.
attacking modules under constructionEngine glow intensity has been reduced.
engine glow intensityNew NPC factories no longer overlap with other objects.
overlapping with other objectCommunity feedback during the 9.00 Public Beta has been instrumental in fine-tuning updates to the AI.
ai updateOverlapping texts in the Message Ticker under certain circumstances have been fixed.
overlapping textThe Get Supplies command in the ship interaction menu now performs its intended action.
functionalityThe objective in the Lord Prospector's Foray Timelines scenario is no longer overwritten when player-owned ships are destroyed.
objective overwritingFighters now attack from the stern when attacking capital ship engines.
attacking from sternThe Check Engine light is no longer missing when being attacked while flying a cloaked Envoy.
display when attacked while cloakedIt is now possible to order ships to protect an unarmed ship.
ordering ships to protect unarmed shipThe New Default Behaviour menu now works with controller input.
controller inputShips attacking stations no longer remain in a bad position indefinitely.
positioningMissing shield disruption information in the Encyclopedia under certain circumstances has been fixed.
shield disruption information in encyclopediaSubscription missions no longer abort on activation.
aborting on activationAn incorrect missing resource warning no longer appears when resupplying multiple ships at Resupply ships.
missing resource warningDiplomacy actions to gain information on stations and ships now have shorter duration with skilled agents.
duration for gaining informationNPC-owned stations now shoot down incoming hostile missiles.
shooting down incoming hostile missileCombat subordinates armed with missiles now go for supplies when they cannot attack due to being out of ammunition.
behaviour when out of ammunitionReduced damage from capital ship forward weapons no longer occurs under certain circumstances when the player is not present.
damage reductionShips requiring ammo no longer stop combat to resupply when only repairs are available.
combat stopping for resupplyInconsistent visuals on immediate dialog options have been fixed.
inconsistent visualSome overgrown plants in faction representative offices have been removed.
faction representative officeIncorrect sustained damage calculation for charging weapons has been fixed.
sustained damage calculationDefence drones in formation no longer fail to fire on the commander's large target.
firing on commander's large targetMissing guidance for the Collect: Holy Order Cipher objective in the A Small Errand mission of the Paranid Schism story has been fixed.
guidanceFleeing ships now only consider launching laser towers if the object they are fleeing from is already hostile.
behaviourThe Dock Interactions menu is no longer missing after using Live Stream View.
availabilityNested subordinates of carriers no longer repeatedly dock and undock.
repeated docking and undockingIncorrect docking hologram visuals for certain ships have been fixed.
docking hologram visualThe hull on Kha'ak weapon platforms is no longer excessively sturdy.
hull sturdinessPlayer fleet commanders have been improved to request fleet replacements sooner and more reliably.
requesting fleet replacementWare transfer has been improved if one involved ship is already docked at another.
ship docking statuThe Covert Operations story now starts correctly if Yaki story and HQ are both set to completed in the Custom Game Editor.
story startingThe Asp front landing gear no longer clips through the floor while docked.
clipping through floor while dockedSubordinates ordered to attack now correctly ignore blacklists.
ignoring blacklistThe behaviour of fighters attacking big targets with slow-firing weapons has been improved.
behaviour against big targets with slow-firing weaponA ship no longer appears to be outside a highway after entering it while on autopilot.
appearing outside highwayStation building missions no longer get stuck on production module objectives.
getting stuck on production module objectiveMissiles now explode where they hit.
exploding where they hitThe licence requirement for the TEL Phoenix Main Battery has been corrected.
licence requirementGuided missile launchers now fire when they could.
firingThe Diplomatic Outpost no longer gets stuck if the station is destroyed before completion of the Teladi Space mission of the Queen's Herald story.
getting stuckThe Diplomatic Outpost in Teladi space mission no longer returns to the buying plot objective in Queen's Herald missions of the Boron story.
returning to buying plot objectiveXenon station building no longer takes an excessively long time.
time takenIncorrect heat build-up in the Encyclopedia for weapons firing multiple bullets has been fixed.
heat build-up in encyclopediaCapital ships ordered to Collect Drops no longer continue to try to collect objects that have already been claimed.
continuing to collect claimed objectMenelaus' Reminiscence no longer leaves the sector and ends the battle prematurely during The High Road mission.
leaving sector and ending battleSome weapon effects have been improved for better visual consistency and to fit smaller weapon sizes.
visual consistency and size fittingModule placement when grabbing with the mouse in the Station Editor has been improved.
module placementSubordinates ordered to attack by intermediate commanders now try to stay close to their fleet.
staying close to fleetPolice response to attacks against an object being scanned has been improved to only defend the scanned object if the attacker is already hostile.
attacks against scanned objectModules are now clickable in the Station Editor.
clickability in station editorS/M ships now properly finish attack orders if the target capital ship docks.
finishing attack orderThe external camera now orbits around the center of objects.
external camera orbitingIncorrect damage value statistics for some weapons have been fixed.
damage value statisticThe small snapping range at maximum zoom in the Station Editor has been fixed.
snapping rangeShips have improved behaviour to avoid destroying capital ships they are attempting to disable.
behaviour avoiding destruction of capital shipCapital ship turrets now fire at other capital ships.
firing at other capital shipFighter missile usage has been improved.
usageThe rendezvous ship no longer prevents player docking because of a hostile relationship at the End of Terrorism mission of the Split story.
preventing player dockingThe Envoy no longer gets stuck on the ring highway in the Escort to Safe Haven mission of the Envoy story.
getting stuck on ring highwayThe behaviour of fighters disabling capital ships has been improved.
behaviour disabling capital shipController mouse-over texts no longer get stuck under certain circumstances.
controller mouse-over texts getting stuckThe Travel Drive exhaust effect has been improved.
travel drive exhaust effectThe patrol mission objective timer is now sometimes shown in the Message Ticker.
mission objective timer displaySubordinates now seek urgent repairs when they should.
seeking urgent repairCapital ships have improved avoidance of station turret range.
station turret rangeCustom Input Profile name changes can now be aborted.
abortabilityThe Property Owned menu is no longer unresponsive under certain circumstances.
responsivenessThe gap between engines and ship hull on Falcon, Guillemot, Quasar, Lux, and Kyd has been fixed.
gap between engines and ship hullDistribution of mining ships across resource areas has been improved.
distribution across resource areaThe player Headquarters no longer spawns a second time under certain circumstances.
spawning second timeThe Wartime Economics mission in the Solborn story no longer asks the player to destroy their own ships.
mission objectiveConstruction Drones can now be removed after all Build modules have been removed from a station.
removalShip sale price now correctly takes some equipment or modifications into account.
equipment and modificationShips no longer fail to avoid stations when approaching a gate under certain circumstances.
avoiding stations when approaching gateShips with Protect Position orders no longer evaluate then immediately discard distress calls.
evaluating and discarding distress callPlayer logos are now visible on the interiors of Odachi, Xperimental Shuttle, and Cutlass.
visibility on interiorMining ship behaviour has been improved to not go to resource areas that will be empty before they arrive.
resource area selectionTug behaviour has been improved if scrap gets destroyed while the tug is on its way to collect it.
scrap destruction while en routeStation defence drone usage has been improved.
usageGuidance to the ship console on the carrier dock in The High Road mission now works correctly.
guidanceResource visualisation on the Map has been improved.
resource visualisation on mapThe clarity of objective text in station building missions has been improved.
station building missions' objective textMining capital ships no longer sometimes stop firing with their turrets.
stopping firing with turretTugs no longer sometimes fail to tow the scrap they are assigned to.
towing scrapThe Plot Management menu now works under certain circumstances.
functionalityThe Dock UI now shows when approaching certain Terran piers.
dock ui displayThe floating antenna on Prometheus has been fixed.
floating antennaAstrid beam turrets have been made less blinding.
blinding effectThe Cockpit Glass Reflections setting now shows the correct value under certain circumstances.
value displayThe payout calculation of Fleet Delivery missions has been improved to more accurately reflect the fleet's current value.
payout calculationFriendly fire between NPC factions no longer escalates into open conflict.
escalation into open conflictThe combat behaviour of fighters disabling large targets has been improved.
combat behaviour disabling large targetCollisions near docks on Incarcatura have been fixed.
collisions near dockThe missing menu side bar highlight after closing a menu panel in some menus has been fixed.
menu side bar highlightKhaak Beam effects have been improved.
effectBeam turrets have improved accuracy when defending against missiles.
accuracy against missileEnvoy ships are no longer sometimes constructed without engines.
engine constructionPlayer flying capital ships can now auto-aim at other capital ships.
auto-aim at other capital shipThe boost effect has been improved.
boost effectThe Fast Travel menu has been improved by highlighting mission targets.
highlighting mission targetGamepad mode has been improved to attempt to select objects under the crosshair before considering objects around it.
gamepad mode object selectionThe Foundations of an Empire mission in the Paranid Schism story no longer shows the timer at zero during the defense of Sacrosanct Conclave.
timer displayPhased docking of fighter wings subordinate on carriers has been improved.
phased dockingThe combat behaviour of missile-armed ships has been improved to reduce collisions with targets.
combat behaviour to reduce collisionAmmunition consumption of missile-armed fighters has been improved when the player is not present.
ammunition consumptionShips no longer face downwards while waiting for docks to become free.
facing downwards while waiting for dockThe Yaki Pirate Base in the Yaki Investigation story no longer respawns without a Wharf module when destroyed.
respawningMad Artist and Mad Producer now spawn under certain circumstances.
spawningAI pilots now behave more organically.
ai pilot behaviorEnemies in the final battle in The High Road mission no longer wander far away from the fight.
wandering away from fightFaction cover issues with Geometric Owl during the Terran Pests mission of Project Genesis story have been fixed.
faction cover issueShips with the Revisit known stations order no longer visit locations with only hostile stations.
visiting locations with only hostile stationRepeated messages from police ships when stopping a scan due to a target under investigation getting attacked have been fixed.
repeated messageCapital ships no longer sometimes jump into sectors very far from the entry gate.
jumping into sectorThe Hire for building option is no longer available on enemy Builders while using cover.
hire for building optionBoron ships in The High Road mission no longer fail to dock at Menelaus' Reminiscence when it moves through hazard.
docking at menelaus' reminiscenceBoarding participants assigned to Attack escorts no longer potentially attack the boarding target when escorts are present.
attacking boarding targetGuided missile accuracy has been improved.
accuracyStation module loadouts no longer get lost when shuffling station plans.
getting lostIncorrect mission guidance during the Tomb of Patriarchs mission of the Split story has been fixed.
mission guidanceWeapon and turret aim prediction has been improved.
aim predictionMimic subordinates no longer leave command hierarchies if their immediate commander is destroyed.
leaving command hierarchyStuck spacesuit equipment information in the Inventory menu under certain circumstances has been fixed.
inventory menu displayKha'ak station structure has been improved for better destruction gameplay.
structure for destruction gameplayThe custom fleet logo is no longer displayed as a blank square.
displayCapital ships sent to collect crates no longer send cargo drones despite having no free storage left.
sending cargo droneS/M fighter attack runs against capital ship targets have been made more efficient.
efficiency against capital shipThe Asp engine exhaust no longer looks distorted.
distortionCapital ships attacking stations now properly orient themselves towards the target.
orientation towards targetTugs assigned to salvage for stations that can't process scrap no longer stay in their command hierarchy.
staying in command hierarchyThe Porpoise (Mineral) can now equip combat guns.
equipping combat gunSales to ships with trade offers no longer fail to deduct costs.
deducting costXEN default loadouts are no longer available at NPC Shipyards.
availability at npc shipyardShip repair selection now shows the correct price at player-owned shipyards.
ship repair selection priceThe High Road mission no longer fails to progress beyond the initial escort section under certain circumstances.
mission progressionMilitary stations under construction are no longer attacked under Chivalrous fire authorization.
being attackedMouse-over texts no longer flicker under certain circumstances.
mouse-over texts flickeringShips ordered to attack target's surface elements are no longer overly sensitive to those surface elements taking damage.
sensitivity to surface element damageThe Shuffle Modules action in the Station Editor no longer places station modules outside the build plot boundary.
placing station moduleThe combat behaviour of missile-armed fighters has been improved.
combat behaviourA rare case of NPC factories never starting construction has been fixed.
starting constructionTimeline cutscenes no longer get stuck in the Map menu under certain circumstances.
map menu freezingThe effect of resource probes on mining efficiency has been removed.
resource probes' effect on mining efficiencyMouse camera panning controls in the Station Editor have been improved.
mouse camera panning controlThe Select a Builder menu no longer allows enemy Builders while using cover.
select a builder menuTurrets on capital ships no longer only fire briefly at a target under certain circumstances.
firing durationThe Supply Station mission no longer auto-completes under certain circumstances.
auto-completionDisplay Mode handling on Linux has been improved.
display mode handlingIncorrect time to overheat calculation for beam weapons has been fixed.
time to overheat calculationMiners no longer attempt to mine when their cargo hold is full and no buyers can be found for the current cargo.
attempting to mineAttacking and disabling behaviour no longer get mixed up when the commander and subordinates are attacking different targets.
mixing up targetAn asteroid no longer disappears when destroying a specific Xenon station.
disappearingThe Information shortcut in the Map menu now works under certain circumstances.
functionalityShip mode input feedback is now displayed in the Map while not controlling a ship.
ship mode input feedbackTargeted HUD elements are now visible after losing the target under certain circumstances.
visibility after losing targetMission offer selection on stations has been improved to better match station type.
mission offer selectionThe Diplomatic Outpost mission no longer ignores the player station for transfer if the station was over 200km from the sector centre in the Boron Story.
station ignoring for transferAttack subordinates no longer unnecessarily dock between targets if the commander attacks multiple individual targets.
unnecessarily docking between targetStory missions are now sometimes offered when choosing the Stranded game start.
offeringMissing capital ship turret groups in the Equipment Modification menu under certain circumstances have been fixed.
equipment modification menu
General · 1
The X4: Foundations "Empire Update" (9.00) has officially launched, introducing new features and reworks to empire interaction.
general

