X4: Foundations

Egosoft · Simulation

No patches in the last 90 days. Last patch: Jun 10, 2026.

X4: Foundations patch notes · Jun 10, 2026

Experiment

X4: Foundations 9.00 "Empire Update" is Out Now!

What's new in X4: Foundations 9.00 "Empire Update" is Out Now!: 351 changes to X4: Foundations, released Jun 10, 2026.

Balance · 3

  • Turrets have been made more accurate.

    turret accuracy
  • Heat generation and shield modifiers have been added to certain ship hulls.

    heat generation and shield modifier
  • A major rebalancing of hundreds of weapons, turrets, shields, and ships has been implemented to add tactical depth and address inconsistencies.

    combat balancing

Content · 14

  • Most equipment is now interchangeable between S/M ships of all commonwealth races as a new feature.

    interchangeability
  • Limited blueprints for certain unique ships have been added to allow them to be rebuilt if lost.

    blueprint
  • Boron and Commonwealth ships can now equip each other's modules and smaller weapons and turrets.

    module interchangeability
  • NPC factions can now utilize and expand upon predefined construction plans for more visually coherent and elaborate stations.

    station design
  • The Priority Order system has been added as a new feature.

    priority order system
  • Dedicated missile launcher slots have been added to some S/M ships as a new feature.

    missile launcher slot
  • The Travel Drive Stability system has been added as a new feature.

    travel drive stability system
  • The Ship Showroom station module has been added as a new feature to display player's prized possessions.

    station module
  • Engines and shields are now integrated into S and M ship models, improving their appearance and increasing module variety.

    s and m ship model
  • An alternative way to earn the What is Best in Life achievement through Diplomatic Interference has been added.

    achievement earning method
  • A new Ship Showroom module has been added, allowing players to store and display their favorite S and M ships.

    new station module
  • Prospect behaviour has been added.

    prospect behaviour
  • Ship Showrooms can be attached to existing player-owned stations or combined into complexes.

    station module attachment
  • S and M ship hardpoint locations have been updated to allow for a greater variety in loadout options.

    ship hardpoint location

Economy · 9

  • S and M Kha'ak wrecks can now be recycled to produce Allographyne.

    wreck recycling
  • Allographyne is a new ware that can transmute to replace any ware in production processes, helping to address supply shortages.

    allographyne utility
  • The influence of resource probes on mining efficiency has been removed; they now indicate where miners should focus their efforts.

    resource probe
  • Kha'ak wreck processing has been added, providing a new transmutable resource called Allographyne.

    new resource
  • Resources are now localized rather than spread across the entire region, and new resources may emerge in different locations when an area is depleted.

    resource localization
  • Some NPC factions will construct specialized recycling stations to utilize Nividium.

    npc station construction
  • Resource areas have been completely overhauled for better performance, developer control, and more dynamic gameplay.

    resource area management
  • Resource distribution has been overhauled for improved prospecting and mining as a new feature.

    prospecting and mining
  • Allographyne production requires Nividium, opening new trade opportunities across the gate network.

    trade opportunity

Controls · 5

  • Controller shoulder button support has been added to the Crafting menu.

    controller shoulder button support
  • Comm and Info keyboard shortcuts for surface elements have been added.

    comm and info keyboard shortcut
  • An option to set the camera to not rotate with the object in external view has been added.

    camera rotation
  • Priority Orders can be issued and queued from the map using specific key combinations.

    priority orders issuing
  • An optional alternative WASD-style profile for keyboard and mouse has been added.

    wasd-style profile

System · 2

  • Native Wayland support for Linux has been added.

    wayland support
  • Support for AMD FSR frame generation has been added.

    frame generation support

UI · 19

  • Links to entries and production module info have been added from ware pages in the Encyclopedia.

    links to entries and production module info
  • An overview of items in Safe Deposit Storage has been added to the Player Inventory menu.

    overview of items in safe deposit storage
  • An option to hand over fleets and stations to Mission Briefing for relevant missions has been added.

    mission handover
  • Ship stance descriptions have been added to the Ship Interactions menu.

    ship stance description
  • Ammo clip reload information has been added to the weapon HUD.

    ammo clip reload information
  • Station plot management has been added to the Station Build menu.

    station plot management
  • An input hint bar has been added.

    input hint bar
  • Scrap-related icons have been added to the Map legend.

    scrap-related icon
  • Target elements for torpedoes have been added.

    target element
  • An Interact menu option to repeat the last order has been added.

    repeat last order
  • Equipment details have been added to the Station Build menu.; Equipment details have been added to the Ship Build and Upgrade menus.

    equipment detail
  • Boost Acceleration Multiplier has been added to Encyclopedia engine entries.

    boost acceleration multiplier entry
  • UI visuals have been refreshed as a new feature.

    ui visual
  • A Resource Probe coverage setting has been added to the Map menu.

    resource probe coverage setting
  • A new UI functionality called Priority Orders has been introduced, allowing for instantly responsive RTS-style orders that override all other commands.

    priority orders ui functionality
  • The FPS display position has been changed to the upper left corner.

    fps display position
  • Adjustments to the UI's visual style have been made across all areas, with a focus on improving the map screen menus for better readability.

    ui adjustment
  • A sound effect for highlighting options in dropdowns has been added.

    sound effect
  • An option to edit loadouts with equipment issues in Lost Ship Replacement has been added.

    edit loadout

Fix · 298

  • Upkeep missions requesting the player to deploy resource probes for mining operations have been removed.

    upkeep mission
  • Collisions for weapon hardpoints in Elite and Elite Sport have been fixed.

    collision
  • Nested subordinate groups now dock on their leader carrier.

    docking on leader carrier
  • The Fly and Wait default behaviour no longer requires a destination.

    fly and wait default behaviour
  • Changes to AutoTrade ware baskets now take effect immediately.

    taking effect
  • Drones are now stored on docking.

    being stored on docking
  • Fighter usage of torpedoes in combat has been improved.

    usage in combat
  • Several cases that could lead to NPC factions inadvertently attacking each other over long periods of time have been fixed.

    attacking each other over long period
  • The turret modes 'Attack capital ships first', 'Attack fighters first', and 'Shoot missiles first' have been improved.

    attack capital ships first, attack fighters first, and shoot missiles first
  • Turrets no longer start to fire before being fully deployed.

    firing before deployment
  • Turrets set to Attack my current enemy now engage targets that become hostile after selection.

    engaging target
  • The Explorer achievement now unlocks in some cases when not all sectors were discovered by the player themselves.

    unlocking
  • The wreck of split storage modules is now visually connected to the surrounding environment.

    visual connection
  • The Object Info panel in the Map menu is now displayed under certain circumstances.

    display
  • Capital ship movement and alignment with non-station attack targets have been improved.

    movement and alignment
  • Distress drones no longer move very slowly.

    moving slowly
  • The VIG scrap yard fence now relocates when the scrap yard is moved.

    relocation
  • Ships getting stuck while approaching dock on Raptor has been improved.

    getting stuck while approaching dock on raptor
  • The Scrap Processor can now properly receive scrap cubes.

    receiving scrap cube
  • The incorrectly displayed calendar date for certain in-game days has been fixed.

    displayed calendar date
  • Failed scrap deliveries caused by station buy offers not updating after a new processing module was added have been fixed.

    station buy offer
  • Docking bays are no longer treated as free before a disembarking ship has disembarked.

    availability before disembarking
  • Encyclopedia search has been improved by auto-selecting the first result.

    auto-selection of first result
  • Production details for Xenon ships, station modules, and military/equipment pages have been removed from the Encyclopedia.

    production details in encyclopedia
  • Deploy at Position options have been improved to take into account deployables used by other orders.

    consideration of deployable
  • Engine equipment slots are now highlighted in the Ship Build menu under certain circumstances.

    ship build menu highlighting
  • Capital ship movement has been reworked.

    capital ship movement
  • The wreck of the Porpoise (Mineral) is now placed at the location where the ship exploded.

    placement
  • Sapporo now uses missiles when the player is not present.

    missile usage
  • The Foundations of an Empire mission in the Paranid Schism story no longer fails to progress after station construction is complete.

    mission progression after construction
  • Area damage is no longer multiplied under certain circumstances.

    area damage multiplication
  • Station construction no longer stalls in certain situations due to missing resource buy offers.

    stalling
  • Missing confirmation buttons in the Global Orders menu have been fixed.

    confirmation button
  • Travel mode no longer fails to abort in the Torus Aeternal mission of Project Genesis story.

    aborting
  • The gate event horizon effect has been improved.

    gate event horizon effect
  • Resource trade priorisation is now correct if allocated storage is below desired amounts.

    resource trade priorisation
  • The story no longer fails to progress if the Teladi ship is destroyed by someone other than the player in the Tangling with the Teladi mission of the Pirate Crew story.

    story progression
  • Visual consistency of weapon effects has been improved.

    visual consistency
  • Accumulating glow with certain effects has been fixed.

    accumulating glow
  • The ability to pick up incompatible missiles has been removed.

    picking up incompatible missile
  • The Ship Interactions menu no longer displays outdated cover information under certain circumstances.

    displaying outdated cover information
  • NPC factions no longer initiate hostilities against each other when they shouldn't.

    initiating hostility
  • The Explore order for multiple ships exploring the same sector has been improved.

    explore order
  • Several Timelines scenarios have been improved by lowering requirements to achieve certain ranks.

    balancing
  • Menus now scroll correctly under certain circumstances.

    scrolling
  • Lighting and door aperture in the transporter room have been improved.

    transporter room
  • Active pilot characters no longer appear idle when the player starts a conversation.

    appearing idle
  • Encyclopedia navigation has been improved with links in the detail panel.

    links in detail panel
  • Capital ship and surface element selection in the HUD has been improved.

    hud selection
  • The Mission Offers menu now works under certain circumstances.

    functionality
  • The clarity of background stars has been improved.

    clarity
  • The Ship Build menu now works under certain circumstances.

    functionality
  • Attacking carriers no longer delay switching targets if queued to attack several individual targets.

    switching target
  • Inconsistent faction relation checks for the Teleport option under certain circumstances have been fixed.

    faction relation check
  • Delivered ships in guild missions are now correctly recognized as fully equipped.

    recognition as fully equipped
  • Menelaus' Reminescence now launches drones as promised in the dialog, even though the dialog previously promised it.

    drone launching
  • Tugs no longer sometimes fail to move to wrecks they want to collect.

    moving to wreck
  • The visual appearance and layout of the transaction log have been improved.

    transaction log visual appearance and layout
  • Custom gamestart ship crew options now correctly take effect under certain circumstances.

    effect taking place
  • The player's wing-mate in the Terran Cadet gamestart no longer speaks on entry into Venus sector despite not accompanying the player.

    speaking on entry
  • Locked rooms are no longer available in the Elevator menu.

    availability in elevator menu
  • Subordinates ordered to attack by their commander no longer pursue past the point at which they can see their target.

    pursuing past target visibility
  • Sapporo attacking capital ships now stays at missile launcher range.

    attacking capital ship
  • Duplicate notifications in the Message Ticker for some unlocked blueprints have been fixed.

    duplicate notification
  • Reen Omara is no longer missing during the Join Hatikvah's Trade Revolution mission in Hatikvah's Trade Revolution story.

    spawning
  • Mouse-over texts for Automatic Buy/Sell amounts in the Logical Station Overview menu have been improved.

    mouse-over text
  • Objects such as nav beacons no longer reveal nearby ships on the map.

    revealing nearby ships on map
  • Certain capital ships' engines no longer damage smaller ships in exhaust flames.

    damaging smaller ships in exhaust flame
  • Boarding ships equipped with powerful turrets now fire at the target that is being boarded.

    firing at target being boarded
  • The Collect Deployables option is no longer available in the HUD Interact menu.

    availability in hud interact menu
  • Ships are now reliably able to enter highways under certain circumstances.

    entering highway
  • Missile usage has been improved by avoiding firing more missiles than necessary to kill a target.

    avoiding firing more missiles than necessary
  • Miners now fire weapons or turrets when the player is present.

    firing weapons or turret
  • Destroy on Sight missions no longer abort immediately after accepting them.

    aborting immediately after accepting
  • Stations belonging to allied factions no longer show names when discovered with a long-range scanner.

    name display
  • Sectors are now searchable in the Map under certain circumstances.

    searchability in map
  • The Interact menu no longer overlaps with HUD monitors under certain circumstances.

    interact menu overlapping hud monitor
  • Incorrect buy price calculation for scrap processors has been fixed.

    buy price calculation
  • Subordinate assignments in the Map menu now update under certain circumstances.

    updating
  • The Wide Area Sensor Array Encyclopedia entry now correctly remains unread after being viewed.

    unread statu
  • The soundscape on dock areas has been improved by making mass traffic enter and exit silently.

    soundscape on dock area
  • The map has been improved by reducing the frequency of resizes due to ships moving near the outer edge of the sector.

    resizes due to ships moving near outer edge
  • Player-owned ships now automatically get ammo if they ever picked up and used ammo that the player faction can't manufacture.

    automatic ammo acquisition
  • Smart missiles no longer inappropriately retarget to only slightly hostile objects.

    retargeting
  • Missing Crew Information updates in the Map menu under certain circumstances have been fixed.

    map menu update
  • The targeting circle is now correctly positioned for Boson Lance, Mass Driver, and similar weapons.

    positioning
  • The balancing of the number of crew bailing out of destroyed player-owned ships has been improved.

    balancing
  • Station turrets set to shoot down missiles now do so even if no hostile ships are visible to their gravidar.

    missile destruction
  • Ships no longer fire on neutral targets that were once hostile.

    firing on neutral target
  • The mission objective no longer fails to progress after the destruction of the Ravenous Wight during the Fires of Fate mission of the Split story.

    mission objective progression
  • Another cause of NPC stations being constructed at extreme distances has been fixed.

    construction at extreme distance
  • Xenon fleet composition has been improved.

    composition
  • Incorrect max ship shield values in the Encyclopedia have been fixed.

    max values in encyclopedia
  • A missing display settings confirmation dialog has been fixed.

    display settings confirmation dialog
  • Ships no longer move faster on highways when the framerate is lower.

    moving faster on highway
  • The accuracy of Boson Lance, Mass Driver, and similar weapons has been improved.

    accuracy
  • The ability for Torus to block panels during the final Torus puzzle in the Torus Aeternal mission of Project Genesis story has been removed.

    panel blocking
  • The multi-select state in the Property Owned list is no longer lost.

    multi-select state
  • The identifiability of engine exhaust colour has been improved.

    engine exhaust colour identifiability
  • The long range scan effect has been improved to indicate the type of resource detected.

    resource type indication
  • The HUD now shows the last 10% of shield energy.

    hud shield energy display
  • Autopilot no longer exits Superhighways at very high speed.

    exiting superhighway
  • The laser pointer light on the Terran Main Battery now appears transparent.

    transparency
  • The offset wreck on the small Split solid storage module has been fixed.

    offset
  • The combat behaviour of fighters armed with slow-firing weapons has been improved.

    combat behaviour with slow-firing weapon
  • The trade menu no longer breaks under certain circumstances.

    breaking
  • Theft detection for Erlking has been improved.

    theft detection
  • Ship thruster effects have been improved to match engine colour.

    matching engine colour
  • The Yaki Pirate Base in the Yaki Investigation story can no longer be destroyed before the player is able to decide whether to attack.

    destruction timing
  • Recycling of modules no longer repeats part of the process if neighboring modules were also wrecked.

    process repetition
  • Build methods that are not available to the player no longer appear in the Encyclopedia.

    build methods in encyclopedia
  • Auto-targeting in gamepad mode has been improved to react more quickly.

    auto-targeting in gamepad mode
  • A menu crash when expanding a storage node in the Logical Station Overview under certain circumstances has been fixed.

    menu crash
  • Paranid Mass Driver effects have been improved.

    effect
  • Ships no longer repeat the deployment of deployables after being interrupted.

    repeating deployment of deployable
  • Stations no longer apply excessive damage when facing large numbers of enemies.

    damage application
  • Distribution of fleet members when attacking multiple targets has been improved.

    distribution when attacking multiple target
  • Some turrets on the Boron Ray now aim and fire correctly.

    turret aiming or firing
  • The Yaki Honourable Dragon licence is no longer missing in some older savegames.

    availability in older savegame
  • Autopilot no longer flies into stations under certain circumstances.

    flying into station
  • Construction material buy offers now update when the planned station build changes.

    updating
  • The usefulness of auxiliary ships has been improved by increasing their cargo capacity.

    usefulness
  • Repair drones no longer gain high velocities after loading savegames.

    gaining high velocity
  • Turrets on capital ships now activate.

    activation
  • The response to police search has been improved so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods.

    response
  • Support for a wider range of Linux configurations with a newer SDL version has been improved.

    support for wider configuration
  • Capital ships have improved target selection, prioritizing larger threats.

    target selection
  • Xenon M beam effects have been improved.

    effect
  • The explosion for Kha'ak installations has been improved.

    explosion effect
  • The station construction mission description is no longer incorrectly written from the Terran Protectorate perspective.

    perspective
  • Bullets no longer appear far ahead of player weapons when firing at high speed.

    appearing ahead of weapon
  • Dal now correctly points out agents for hire if diplomacy is initiated through a budgeted custom game start.

    pointing out agents for hire
  • Mission guidance no longer fails to progress during the By Invitation Only mission in Hatikvah's Trade Revolution story.

    progression
  • Controller support in the Plot Management menu has been improved.

    controller support
  • The ship name length restriction is no longer ignored in the Ship Build menu under certain circumstances.

    ship name length restriction
  • Capital ship combat movement against stations has been improved.

    movement against station
  • Collisions between fighters and station modules under construction when attacking them have been fixed.

    attacking modules under construction
  • Engine glow intensity has been reduced.

    engine glow intensity
  • New NPC factories no longer overlap with other objects.

    overlapping with other object
  • Community feedback during the 9.00 Public Beta has been instrumental in fine-tuning updates to the AI.

    ai update
  • Overlapping texts in the Message Ticker under certain circumstances have been fixed.

    overlapping text
  • The Get Supplies command in the ship interaction menu now performs its intended action.

    functionality
  • The objective in the Lord Prospector's Foray Timelines scenario is no longer overwritten when player-owned ships are destroyed.

    objective overwriting
  • Fighters now attack from the stern when attacking capital ship engines.

    attacking from stern
  • The Check Engine light is no longer missing when being attacked while flying a cloaked Envoy.

    display when attacked while cloaked
  • It is now possible to order ships to protect an unarmed ship.

    ordering ships to protect unarmed ship
  • The New Default Behaviour menu now works with controller input.

    controller input
  • Ships attacking stations no longer remain in a bad position indefinitely.

    positioning
  • Missing shield disruption information in the Encyclopedia under certain circumstances has been fixed.

    shield disruption information in encyclopedia
  • Subscription missions no longer abort on activation.

    aborting on activation
  • An incorrect missing resource warning no longer appears when resupplying multiple ships at Resupply ships.

    missing resource warning
  • Diplomacy actions to gain information on stations and ships now have shorter duration with skilled agents.

    duration for gaining information
  • NPC-owned stations now shoot down incoming hostile missiles.

    shooting down incoming hostile missile
  • Combat subordinates armed with missiles now go for supplies when they cannot attack due to being out of ammunition.

    behaviour when out of ammunition
  • Reduced damage from capital ship forward weapons no longer occurs under certain circumstances when the player is not present.

    damage reduction
  • Ships requiring ammo no longer stop combat to resupply when only repairs are available.

    combat stopping for resupply
  • Inconsistent visuals on immediate dialog options have been fixed.

    inconsistent visual
  • Some overgrown plants in faction representative offices have been removed.

    faction representative office
  • Incorrect sustained damage calculation for charging weapons has been fixed.

    sustained damage calculation
  • Defence drones in formation no longer fail to fire on the commander's large target.

    firing on commander's large target
  • Missing guidance for the Collect: Holy Order Cipher objective in the A Small Errand mission of the Paranid Schism story has been fixed.

    guidance
  • Fleeing ships now only consider launching laser towers if the object they are fleeing from is already hostile.

    behaviour
  • The Dock Interactions menu is no longer missing after using Live Stream View.

    availability
  • Nested subordinates of carriers no longer repeatedly dock and undock.

    repeated docking and undocking
  • Incorrect docking hologram visuals for certain ships have been fixed.

    docking hologram visual
  • The hull on Kha'ak weapon platforms is no longer excessively sturdy.

    hull sturdiness
  • Player fleet commanders have been improved to request fleet replacements sooner and more reliably.

    requesting fleet replacement
  • Ware transfer has been improved if one involved ship is already docked at another.

    ship docking statu
  • The Covert Operations story now starts correctly if Yaki story and HQ are both set to completed in the Custom Game Editor.

    story starting
  • The Asp front landing gear no longer clips through the floor while docked.

    clipping through floor while docked
  • Subordinates ordered to attack now correctly ignore blacklists.

    ignoring blacklist
  • The behaviour of fighters attacking big targets with slow-firing weapons has been improved.

    behaviour against big targets with slow-firing weapon
  • A ship no longer appears to be outside a highway after entering it while on autopilot.

    appearing outside highway
  • Station building missions no longer get stuck on production module objectives.

    getting stuck on production module objective
  • Missiles now explode where they hit.

    exploding where they hit
  • The licence requirement for the TEL Phoenix Main Battery has been corrected.

    licence requirement
  • Guided missile launchers now fire when they could.

    firing
  • The Diplomatic Outpost no longer gets stuck if the station is destroyed before completion of the Teladi Space mission of the Queen's Herald story.

    getting stuck
  • The Diplomatic Outpost in Teladi space mission no longer returns to the buying plot objective in Queen's Herald missions of the Boron story.

    returning to buying plot objective
  • Xenon station building no longer takes an excessively long time.

    time taken
  • Incorrect heat build-up in the Encyclopedia for weapons firing multiple bullets has been fixed.

    heat build-up in encyclopedia
  • Capital ships ordered to Collect Drops no longer continue to try to collect objects that have already been claimed.

    continuing to collect claimed object
  • Menelaus' Reminiscence no longer leaves the sector and ends the battle prematurely during The High Road mission.

    leaving sector and ending battle
  • Some weapon effects have been improved for better visual consistency and to fit smaller weapon sizes.

    visual consistency and size fitting
  • Module placement when grabbing with the mouse in the Station Editor has been improved.

    module placement
  • Subordinates ordered to attack by intermediate commanders now try to stay close to their fleet.

    staying close to fleet
  • Police response to attacks against an object being scanned has been improved to only defend the scanned object if the attacker is already hostile.

    attacks against scanned object
  • Modules are now clickable in the Station Editor.

    clickability in station editor
  • S/M ships now properly finish attack orders if the target capital ship docks.

    finishing attack order
  • The external camera now orbits around the center of objects.

    external camera orbiting
  • Incorrect damage value statistics for some weapons have been fixed.

    damage value statistic
  • The small snapping range at maximum zoom in the Station Editor has been fixed.

    snapping range
  • Ships have improved behaviour to avoid destroying capital ships they are attempting to disable.

    behaviour avoiding destruction of capital ship
  • Capital ship turrets now fire at other capital ships.

    firing at other capital ship
  • Fighter missile usage has been improved.

    usage
  • The rendezvous ship no longer prevents player docking because of a hostile relationship at the End of Terrorism mission of the Split story.

    preventing player docking
  • The Envoy no longer gets stuck on the ring highway in the Escort to Safe Haven mission of the Envoy story.

    getting stuck on ring highway
  • The behaviour of fighters disabling capital ships has been improved.

    behaviour disabling capital ship
  • Controller mouse-over texts no longer get stuck under certain circumstances.

    controller mouse-over texts getting stuck
  • The Travel Drive exhaust effect has been improved.

    travel drive exhaust effect
  • The patrol mission objective timer is now sometimes shown in the Message Ticker.

    mission objective timer display
  • Subordinates now seek urgent repairs when they should.

    seeking urgent repair
  • Capital ships have improved avoidance of station turret range.

    station turret range
  • Custom Input Profile name changes can now be aborted.

    abortability
  • The Property Owned menu is no longer unresponsive under certain circumstances.

    responsiveness
  • The gap between engines and ship hull on Falcon, Guillemot, Quasar, Lux, and Kyd has been fixed.

    gap between engines and ship hull
  • Distribution of mining ships across resource areas has been improved.

    distribution across resource area
  • The player Headquarters no longer spawns a second time under certain circumstances.

    spawning second time
  • The Wartime Economics mission in the Solborn story no longer asks the player to destroy their own ships.

    mission objective
  • Construction Drones can now be removed after all Build modules have been removed from a station.

    removal
  • Ship sale price now correctly takes some equipment or modifications into account.

    equipment and modification
  • Ships no longer fail to avoid stations when approaching a gate under certain circumstances.

    avoiding stations when approaching gate
  • Ships with Protect Position orders no longer evaluate then immediately discard distress calls.

    evaluating and discarding distress call
  • Player logos are now visible on the interiors of Odachi, Xperimental Shuttle, and Cutlass.

    visibility on interior
  • Mining ship behaviour has been improved to not go to resource areas that will be empty before they arrive.

    resource area selection
  • Tug behaviour has been improved if scrap gets destroyed while the tug is on its way to collect it.

    scrap destruction while en route
  • Station defence drone usage has been improved.

    usage
  • Guidance to the ship console on the carrier dock in The High Road mission now works correctly.

    guidance
  • Resource visualisation on the Map has been improved.

    resource visualisation on map
  • The clarity of objective text in station building missions has been improved.

    station building missions' objective text
  • Mining capital ships no longer sometimes stop firing with their turrets.

    stopping firing with turret
  • Tugs no longer sometimes fail to tow the scrap they are assigned to.

    towing scrap
  • The Plot Management menu now works under certain circumstances.

    functionality
  • The Dock UI now shows when approaching certain Terran piers.

    dock ui display
  • The floating antenna on Prometheus has been fixed.

    floating antenna
  • Astrid beam turrets have been made less blinding.

    blinding effect
  • The Cockpit Glass Reflections setting now shows the correct value under certain circumstances.

    value display
  • The payout calculation of Fleet Delivery missions has been improved to more accurately reflect the fleet's current value.

    payout calculation
  • Friendly fire between NPC factions no longer escalates into open conflict.

    escalation into open conflict
  • The combat behaviour of fighters disabling large targets has been improved.

    combat behaviour disabling large target
  • Collisions near docks on Incarcatura have been fixed.

    collisions near dock
  • The missing menu side bar highlight after closing a menu panel in some menus has been fixed.

    menu side bar highlight
  • Khaak Beam effects have been improved.

    effect
  • Beam turrets have improved accuracy when defending against missiles.

    accuracy against missile
  • Envoy ships are no longer sometimes constructed without engines.

    engine construction
  • Player flying capital ships can now auto-aim at other capital ships.

    auto-aim at other capital ship
  • The boost effect has been improved.

    boost effect
  • The Fast Travel menu has been improved by highlighting mission targets.

    highlighting mission target
  • Gamepad mode has been improved to attempt to select objects under the crosshair before considering objects around it.

    gamepad mode object selection
  • The Foundations of an Empire mission in the Paranid Schism story no longer shows the timer at zero during the defense of Sacrosanct Conclave.

    timer display
  • Phased docking of fighter wings subordinate on carriers has been improved.

    phased docking
  • The combat behaviour of missile-armed ships has been improved to reduce collisions with targets.

    combat behaviour to reduce collision
  • Ammunition consumption of missile-armed fighters has been improved when the player is not present.

    ammunition consumption
  • Ships no longer face downwards while waiting for docks to become free.

    facing downwards while waiting for dock
  • The Yaki Pirate Base in the Yaki Investigation story no longer respawns without a Wharf module when destroyed.

    respawning
  • Mad Artist and Mad Producer now spawn under certain circumstances.

    spawning
  • AI pilots now behave more organically.

    ai pilot behavior
  • Enemies in the final battle in The High Road mission no longer wander far away from the fight.

    wandering away from fight
  • Faction cover issues with Geometric Owl during the Terran Pests mission of Project Genesis story have been fixed.

    faction cover issue
  • Ships with the Revisit known stations order no longer visit locations with only hostile stations.

    visiting locations with only hostile station
  • Repeated messages from police ships when stopping a scan due to a target under investigation getting attacked have been fixed.

    repeated message
  • Capital ships no longer sometimes jump into sectors very far from the entry gate.

    jumping into sector
  • The Hire for building option is no longer available on enemy Builders while using cover.

    hire for building option
  • Boron ships in The High Road mission no longer fail to dock at Menelaus' Reminiscence when it moves through hazard.

    docking at menelaus' reminiscence
  • Boarding participants assigned to Attack escorts no longer potentially attack the boarding target when escorts are present.

    attacking boarding target
  • Guided missile accuracy has been improved.

    accuracy
  • Station module loadouts no longer get lost when shuffling station plans.

    getting lost
  • Incorrect mission guidance during the Tomb of Patriarchs mission of the Split story has been fixed.

    mission guidance
  • Weapon and turret aim prediction has been improved.

    aim prediction
  • Mimic subordinates no longer leave command hierarchies if their immediate commander is destroyed.

    leaving command hierarchy
  • Stuck spacesuit equipment information in the Inventory menu under certain circumstances has been fixed.

    inventory menu display
  • Kha'ak station structure has been improved for better destruction gameplay.

    structure for destruction gameplay
  • The custom fleet logo is no longer displayed as a blank square.

    display
  • Capital ships sent to collect crates no longer send cargo drones despite having no free storage left.

    sending cargo drone
  • S/M fighter attack runs against capital ship targets have been made more efficient.

    efficiency against capital ship
  • The Asp engine exhaust no longer looks distorted.

    distortion
  • Capital ships attacking stations now properly orient themselves towards the target.

    orientation towards target
  • Tugs assigned to salvage for stations that can't process scrap no longer stay in their command hierarchy.

    staying in command hierarchy
  • The Porpoise (Mineral) can now equip combat guns.

    equipping combat gun
  • Sales to ships with trade offers no longer fail to deduct costs.

    deducting cost
  • XEN default loadouts are no longer available at NPC Shipyards.

    availability at npc shipyard
  • Ship repair selection now shows the correct price at player-owned shipyards.

    ship repair selection price
  • The High Road mission no longer fails to progress beyond the initial escort section under certain circumstances.

    mission progression
  • Military stations under construction are no longer attacked under Chivalrous fire authorization.

    being attacked
  • Mouse-over texts no longer flicker under certain circumstances.

    mouse-over texts flickering
  • Ships ordered to attack target's surface elements are no longer overly sensitive to those surface elements taking damage.

    sensitivity to surface element damage
  • The Shuffle Modules action in the Station Editor no longer places station modules outside the build plot boundary.

    placing station module
  • The combat behaviour of missile-armed fighters has been improved.

    combat behaviour
  • A rare case of NPC factories never starting construction has been fixed.

    starting construction
  • Timeline cutscenes no longer get stuck in the Map menu under certain circumstances.

    map menu freezing
  • The effect of resource probes on mining efficiency has been removed.

    resource probes' effect on mining efficiency
  • Mouse camera panning controls in the Station Editor have been improved.

    mouse camera panning control
  • The Select a Builder menu no longer allows enemy Builders while using cover.

    select a builder menu
  • Turrets on capital ships no longer only fire briefly at a target under certain circumstances.

    firing duration
  • The Supply Station mission no longer auto-completes under certain circumstances.

    auto-completion
  • Display Mode handling on Linux has been improved.

    display mode handling
  • Incorrect time to overheat calculation for beam weapons has been fixed.

    time to overheat calculation
  • Miners no longer attempt to mine when their cargo hold is full and no buyers can be found for the current cargo.

    attempting to mine
  • Attacking and disabling behaviour no longer get mixed up when the commander and subordinates are attacking different targets.

    mixing up target
  • An asteroid no longer disappears when destroying a specific Xenon station.

    disappearing
  • The Information shortcut in the Map menu now works under certain circumstances.

    functionality
  • Ship mode input feedback is now displayed in the Map while not controlling a ship.

    ship mode input feedback
  • Targeted HUD elements are now visible after losing the target under certain circumstances.

    visibility after losing target
  • Mission offer selection on stations has been improved to better match station type.

    mission offer selection
  • The Diplomatic Outpost mission no longer ignores the player station for transfer if the station was over 200km from the sector centre in the Boron Story.

    station ignoring for transfer
  • Attack subordinates no longer unnecessarily dock between targets if the commander attacks multiple individual targets.

    unnecessarily docking between target
  • Story missions are now sometimes offered when choosing the Stranded game start.

    offering
  • Missing capital ship turret groups in the Equipment Modification menu under certain circumstances have been fixed.

    equipment modification menu

General · 1

  • The X4: Foundations "Empire Update" (9.00) has officially launched, introducing new features and reworks to empire interaction.

    general